Guide to Kenshi's Episode 2 『理由』. Learn about the game starts, difficulty, cash, play styles, crew options including Humans, Shek, and Hive, and essential starting tips.
Walkthrough
- 1Understanding Game Starts: Kenshi offers various scenarios (Game Starts) that define your initial circumstances. Each Game Start includes information on Difficulty, starting Cash (Cats), suggested Play Style, and a Short Description. The dedicated Game Starts page provides more in-depth details on items, stats, faction relations, and starting locations.
- 2Difficulty: Difficulty labels for Game Starts indicate the initial challenge. Easier starts do not affect character leveling speed.
- 3Cash: The in-game currency is called Cats. Some Game Starts provide no money, while others offer a small sum.
- 4Play Style: This label suggests a mindset for playing your characters (e.g., RPG, Action RPG, Real-time Strategy, Wanted Criminal, Trading RPG). These are not enforced, allowing flexibility in your gameplay approach.
- 5Short Description: Provides context about your character's origin, starting items, and initial relations with major factions.
- 6Crew (Races): Choose your starting character's race, each with unique bonuses and penalties:
- Humans: Can enter Holy Nation territory without hostility. Can wear most clothing. Blood pool: 75+(0.75)Strength.
- Greenlanders: Bonuses to Cooking, Farming, Science. No XP penalties. Normal healing and running speed. 100 health, 1x Bleed, 1x Hunger.
- Humans: Can enter Holy Nation territory without hostility. Can wear most clothing. Blood pool: 75+(0.75)Strength.
- 7Scorchlanders: Bonuses to Armoursmithing, Athletics, Dexterity (+10%), Dodge, Stealth, Weaponsmithing. Penalties to Cooking, Farming, Labouring, Strength (-10%). Fastest healing (1.1x Healrate) among non-Hivers. 100 health, 0.9x Bleed, 0.9x Hunger.
- 8Shek: Bonuses to Attack, Strength (+10%), Toughness. Penalties to Athletics, Dexterity, Dodge, Farming, Labouring, Robotics, Science, Stealth, Thievery. Slow healing (0.8x Healrate). Tied with Skeletons for slowest running speed. 125 health, 0.9x Bleed, 1.25x Hunger. Cannot wear some helmets. Blood pool: 75+(0.75)Strength.
- 9Hive: Three sub-races. Cannot trade with Hive Villages. Cannot wear boots and only specific Hive shirts. All Hivers have a blood pool of 50. Most hits land on their chest.
- Workers: Bonuses to Athletics, Dexterity, Engineering, Farming, Labouring, Stealth, Thievery, Toughness, Turrets. Penalties to Cooking, Science, Strength. Slow healing (1x Healrate) due to low max health. 125 head health, 75 other health.
Tips
- Kenshi is unforgiving; survival requires effort and strategic thinking.
- Losing limbs is a permanent risk; healing is slow.
- Gaining skills is as difficult for you as for NPCs; focus on strategic advantage.
- Experiment with different Game Starts to find a play style that suits you.
- Pay attention to race-specific bonuses and penalties, especially regarding combat, healing, and faction interactions.
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