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Path A (2)
Kenshi

Path A (2)

This guide section for AntMag covers Path A (2) in Kenshi, detailing game starts, character races (Humans, Shek, Hive), and their unique stats, bonuses, and penalties for new players.

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This guide section for AntMag covers Path A (2) in Kenshi, detailing game starts, character races (Humans, Shek, Hive), and their unique stats, bonuses, and penalties for new players.

Walkthrough
  1. 1
    Game Starts: Kenshi offers various scenarios ('Game Starts') with details on Difficulty, starting Cash (Cats), suggested Play Style (e.g., RPG, Action RPG, RTS, Wanted Criminal, Trading RPG), and a Short Description providing context on origin, items, and faction relations.
  2. 2
    Character Races: Players can choose from several races, each with unique benefits and drawbacks:
    • Humans: The only race allowed in The Holy Nation without immediate hostility. Can wear most clothing. Blood pool: 75+(0.75)Strength.
      • Greenlanders: No XP penalties, normal healing and running speed. Bonuses to Cooking, Farming, Science. 100 health, 1x Bleed rate, 1x Hunger rate.
  3. 3
    Scorchlanders: Fastest organic healing (1.1x Healrate), fast running. Bonuses to Armoursmithing, Athletics, Dexterity (10%), Dodge, Stealth, Weaponsmithing. Penalties to Cooking, Farming, Labouring, Strength (-10%). 100 health, 0.9x Bleed rate, 0.9x Hunger rate.
  4. 4
    Shek: Bonuses to Attack, Strength (+10%), Toughness. Penalties to Athletics, Dexterity, Dodge, Farming, Labouring, Robotics, Science, Stealth, Thievery. Slow healing (0.8x Healrate) and slow running speed. 125 health, 0.9x Bleed rate, 1.25x Hunger rate. Cannot wear some helmets. Blood pool: 75+(0.75)Strength.
  5. 5
    Hive: Three sub-races. Cannot trade with Hive Villages, cannot wear boots, and have restrictions on shirts/armor. All Hivers have a blood pool of 50 and tend to get hit in the chest.
    • Workers: Bonuses to Athletics, Dexterity, Engineering, Farming, Labouring, Stealth, Thievery, Toughness, Turrets. Penalties to Cooking, Science, Strength. Slow healing (1x Healrate) due to low max health. 125 head health, 75 all other body parts.
Tips
  • Difficulty settings for Game Starts affect initial circumstances, not leveling speed.
  • All factions and vendors use 'Cats' as currency.
  • Play Styles are suggestions, not enforced limitations.
  • Humans can traverse The Holy Nation safely, unlike other races.
  • Shek and Hives have unique combat and survival characteristics.

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