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Armor and Protection
Killing Floor 2

Armor and Protection

Find all 10 Glowing Skulls in Barmwich Town to unlock the 'Not Night Lamps' achievement and access the armory in this Killing Floor 2 walkthrough.

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Armor and Protection

Find all 10 Glowing Skulls in Barmwich Town to unlock the 'Not Night Lamps' achievement and access the armory in this Killing Floor 2 walkthrough.

This guide details the collectibles in the Barmwich Town map for Killing Floor 2, focusing on the 'Glowing Skull' collectibles needed for the 'Not Night Lamps' achievement. Collecting all 10 Glowing Skulls will grant access to the armory.

  • Achievement: Not Night Lamps - Collect 10 Glowing Skulls in Barmwich Town.
  • Collectible Type: Glowing red skulls (KF2 name: Glowing Skull)

Medallions

  • Red: On the corpse in front of the tree on fire.
  • Green: Forge.
  • White: Restaurant.
  • Blue: Inside a tree.
  • Yellow: In a cell.
  • Purple: In the boiler room, under the prison.

Collectibles - Glowing Skulls

Around the Armory

  • On the tree behind the fence.
  • Under the cart in front of it.
  • In the corner, behind stalls on the left.
  • In the house in front of the armory, behind hay.

Armory

  • Inside the armory itself (requires medallions to open).

Tree on Fire

  • On the right roof just before entering through the arches.
  • Under the books burning porch.
  • In a house in the street connecting the bloody stairs to the tree on fire.
  • On a wall, on the left of the tree.
  • Just above the fence, on the left of the previous collectible.
  • In the house just to the left of the tree on fire, in the skins room.
  • On a beam, in front of the entrance of the bloody stairs, on the house.
  • Under a porch outside the house.

Bloody Stairs Area

  • On the passage way, above the stairs.
  • In the house just at the bottom of the bloody stairs with three Zeds trapped inside.
  • Next to a corpse, next to the entrance of stairs leading down.

Forge

  • On the forge roof with the zeds.
  • Behind boilers.
  • On the tree behind the forge.

Street connecting the house in front of armory to the forge

  • On the window of the red house, facing the house door.
  • Between rocks next to the stalls.
  • On the window of the red house, on the other side.
  • In the house, under the stairs connecting the street to a trader.

Around the place with the tree glowing blue

  • Between hays next to the trader in one of the streets around.
  • On a hay, on the upper part of the place.
  • On the guillotine, in front of the tree.

Restaurant

  • In the left room with tables.

Underground Prison

  • Under the boilers.
  • In a pile of intestines, next to the stairs leading to the boilers room.
  • Between the two gargoyles in the sewers part.

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