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Stage 3 (3)
Kirby's Return to Dream Land Deluxe

Stage 3 (3)

Kirby's Return to Dream Land Deluxe Stage 3 (3) walkthrough: navigate strong currents, defeat Moundo for Stone, and collect Energy Spheres.

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Kirby's Return to Dream Land Deluxe Stage 3 (3) walkthrough: navigate strong currents, defeat Moundo for Stone, and collect Energy Spheres.

Walkthrough
  1. 1
    Blow up the bomb block and swim along the passage, getting shot straight down.
  2. 2
    Go to the left and jump out of the right side of the waterfall for some stars.
  3. 3
    Move to the right to the next bomb, then jump out the left side of the waterfall and inhale the concrete block for Hammer, which can be used underwater.
  4. 4
    At the bottom, go into the door.
  5. 5
    Hit the switch, and move forward, being careful because the current is very strong here.
  6. 6
    When you reach an area with stars lining the top of a crusher, wait for a door to be revealed.
  7. 7
    If you want a 1-up, go into the door, then jump into the water and blast the bomb block on your way, then jump into the top to grab it (there's no current in there), then go back out and continue on.
  8. 8
    Go on the underside of the next crusher, since there are no enemies and you can get some stars, then go into the door.
  9. 9
    Swim to the top, then hit the middle switch, following the path for some goodies, then through the door at the bottom.
  10. 10
    Swim up and break the box for a Maxim Tomato, then continue along the path, grabbing Water if you want it.
  11. 11
    Fight Moundo further up, making sure to swallow him for Stone.
  12. 12
    Stand on the star blocks and activate Stone to smash through and break the current to get your first Energy Sphere, then proceed right to the door.
  13. 13
    Swim up to the top and hit the right switch, and follow the path for your second Energy Sphere, then go through the door at the bottom.
  14. 14
    Blow up the bomb block and get ready for an insane jumping challenge, as both the water and the air have strong currents. You can fly to an extent, but it's easier if you jump rhythmically through the water as you need to.
  15. 15
    Enter the door at the end.
  16. 16
    Proceed to the right and swallow the sparkly guy for Monster Flame.
  17. 17
    The weird statues can only be destroyed when their mouths are open, showing their stars.
  18. 18
    Just keep moving along until you reach a shipwreck.
  19. 19
    Study it closely, and attack as the octopus lifts it up enough for you to hit him, revealing a star gate, then enter it.
  20. 20
    Get a running start to begin swimming a bit faster, and employ the celestial bulldozer technique as usual, entering the door all the way at the right.
  21. 21
    Choose either Spear or Parasol (Spear is preferred) and fight the Fire Sphere Doomer, utilizing the water columns on either side of the battlefield if you wish.
  22. 22
    After winning, grab the 2 Energy Spheres and hop into the star gate.
  23. 23
    Back in the real world, drop below the nearby bridge and continue to the exit.
Tips
  • Hammer ability can be used underwater.
  • Use the Stone ability to smash through blocks and break currents.
  • The Fire Sphere Doomer fight allows the use of water columns for assistance.

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