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5.11. A Dream World                                    [5011]
Light No Fire

5.11. A Dream World [5011]

Follow this guide to navigate the chasm, discover Gramor, and enter Tunlan Palace in Light No Fire. Learn how to obtain the Bolster and unlock the dream world.

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Follow this guide to navigate the chasm, discover Gramor, and enter Tunlan Palace in Light No Fire. Learn how to obtain the Bolster and unlock the dream world.

Head across the narrow bridge across the wide chasm to find yourself on the opposite side of the river. Ignore the ramp for now and head south along the river's edge. When you see that the path extends further west, start traveling down in that direction until you come across a brown bridge. After crossing, begin moving southwest into a desert area. There, you will find a hole in the middle... with a head sticking out of it. Head down to it and step into it to enter the underground dwelling, Gramor.

Gramor

There's not much here. You'll see the girl that was peeking out of the hole in the ground before. If you want, save your game using the makeshift Dragon Shrine in the room to the right of the girl. After that, walk up to the kid blocking the doorway and she'll head in. Follow her and you'll enter a small room with a bunch of moles hanging around. Talk to the girl and she'll tell you that Mogu was trapped by Mote in the World Of Dreams. Next, converse with the mole standing by the sleeping Mogu.

Say "Yes" when he asks you to collect an item from Tunlan. You will receive a Cowl, an item that'll help you understand any language. Remember Tunlan, the city where the inhabitants only talked in music? Well, with the Maestro and the Cowl, it'll be no problem understanding and communicating with the inhabitants of that city. Leave Gramor and Warp to Tunlan.

You can understand what they're saying, so feel free to talk to whoever you want to. Head up to the north end of town. You will find a big building here with water streaming down the front of it.

Tunlan Palace

Enter and head up to find a lady dressed completely in green. Right off the bat, you'll see that she has a problem on her hands. Tunlan bears a special item known as the Bolster. This particular item allows you to enter the dream world. Of course, they won't just give the item to you. Like always, you'll have to work for it. The princess of Tunlan is currently enamored with Zog. Now Zog, as you know, is a BAD guy. If you can make her change her mind, then the Bolster will be yours.

After the lady moves over, head up the stairs. If you came here at night, you will not be able to talk to the princess because she is swimming in her little pool. In that case, just use the HrGlas or wait until daybreak before you come back. If you came here during the day, then you can just walk up and talk to the princess. As you probably expected, she won't give you the TmKey. Once Tyr gives her eternal life, she can live with Zog happily ever after (like that's ever going to happen). Head back down and converse with the old lady in green again. She will explain that the marks on her back will show you how to open the safe.

She will walk away and head up the staircase to the southeast. Follow her that way and head down the other staircase on the next floor. You will find her by a locked gate. Talk to the old lady again. You can see the princess's marks in the moonlight when she swims at night. The three chests behind the locked gate cannot be obtained until you get the code from the princess. Don't even think about trying to get the other two chests on the outside; the statues will only chase you down a hole (if you recall, you obtained the Rod5 this way).

Head out of the city and use the HrGlas to change day to night. Once you do that, return to the palace and head upstairs to the princess's chambers. The guards won't let you in. Head back downstairs and ascend the staircase to the southeast as if you were heading up to meet the old lady in green again. This time though, don't head down the second staircase. Instead, examine the cracked opening just left of it. You can walk through that and into the princess's bath chamber. Step into the indent (in the line of palm trees) and press the A Button to read her back.

"Blue, red and white from left to right." Once you've read that, head down the left set of stairs and talk to the old lady. The same colors are also on the stairs on the doors. You can't really see the stars, but yeah, they're on the safe doors. Press the A Button on the left door first and then the other. However, the doors don't seem to be opening. But wait! You saw the marks in the reflection of the water. Before you can hit the stars again though, the four statues around the safe door will suddenly come alive...

The statues will trap you as the princess enters the scene. It looks like your little break-in failed to go unnoticed. The princess will order the guards to take you down, but Bleu appears to save the day. She will quickly use one of her powerful spells to blow open the door. However, the impeding flash of light prevents your team from doing anything. When the dust settles, you'll find that Cerl, one of Jade's subordinates, has taken the TmKey during that brief pause. The princess won't get her eternal youth as she has just lost the key.

While the women argue about their age, Cerl will quickly teleport out. Being the brat that she is, the princess orders the guards to take you in. Your party decides to fight them off instead though. Watch as the pending fight ensues and ends with a bang as Bleu uses another one of her "great" spells. Ouch.

The next day, you'll wake up in a palace bed after last night's incident. Even though the TmKey is gone, the princess had at least learned her lesson. You will still be rewarded with the Bolster anyway. Your party will be skewed again, so re-arrange your units to your liking. From your current position, head to the left until you reach the destroyed safe room.

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