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Best Pocket Circuit Builds: Like Dragon Gaiden
Like a Dragon Gaiden: The Man Who Erased His Name

Best Pocket Circuit Builds: Like Dragon Gaiden

Discover the best Pocket Circuit builds for every race in Like a Dragon Gaiden: The Man Who Erased His Name. Optimize your car for speed and stability to win every challenge.

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Discover the best Pocket Circuit builds for every race in Like a Dragon Gaiden: The Man Who Erased His Name. Optimize your car for speed and stability to win every challenge.

Finding the right customizations for each race is the biggest trouble with the Pocket Circuit minigame. This guide provides recommended parts for each race, from the Introductory Race to the Veteran Race, helping you optimize your car for speed and stability.

Introductory Race - Pocket Circuit

  • Cost Limit: 20
  • Laps: 8
  • Recommended Parts: Slick Tires, Balanced Frame, High Torque Motor Mark II, Regular Gears, Regular Battery

The first race is introductory. The High Torque Motor Mark II is a recommended part, obtainable from the Locker. No Boost is needed.

Rookies Welcome Race - Pocket Circuit

  • Cost Limit: 20
  • Laps: 8
  • Recommended Parts: Slick Tires, Balanced Frame, High Torque Motor Mark II, Regular Gears, Regular Battery

This race introduces a jump near the start. The same loadout as the first race works, and no Boost is needed. Watch for cars going off track.

Rookie Race - Pocket Circuit

  • Cost Limit: 20
  • Laps: 12
  • Recommended Parts: Slim Tires Plus, Balanced Frame Plus, Speed Motor Plus, Balanced Gears Plus, High Capacity Battery

This race has two turns at the end of lap 12. The previous loadout won't work. The High Capacity Battery is recommended for the longer race. Avoid mashing the Boost button (Circle/B) to conserve energy; only use it to keep the car on track. The inner lanes can be problematic.

Standard Race - Pocket Circuit

  • Cost Limit: 25
  • Laps: 8
  • Recommended Parts: Extra Spiked Tires, Extra Metal Frame, High Torque Motor Mark II, Extra Balanced Gears, High Capacity Battery

This race features a grass section (slows cars unless Spiked Tires are equipped) and a Loop Switch (every four laps). Boosting during the Loop Switch might be beneficial depending on the track layout, but the recommended loadout generally doesn't require boosting. The track is simple, reducing the risk of flying off.

Pro-Am Race - Pocket Circuit

  • Cost Limit: 25
  • Laps: 8
  • Recommended Parts: Extra Slick Tires, Metal Frame Plus, High Torque Motor Mark II, Regular Gears Plus, High Capacity Battery, Light Suspension

An extra part, Light Suspension, is used here to reduce car bounce after jumps. There are many turns in the middle of the track, requiring careful Boost usage. Use Boost as you enter the Loop Switch after the turns. Timing is crucial to stop boosting mid-turn series. Keep a finger on the Boost button for unexpected situations.

Veteran Race - Pocket Circuit

  • Cost Limit: 30
  • Laps: 8
  • Recommended Parts: Super Slick Tires, Super Balanced Frame, High Torque Motor Mark II, Extra Balanced Gears, High Capacity Battery, Light Suspension

The recommended loadout is sufficient without Boosting. Boosting is difficult without flying off the track. Two larger jumps can cause loss of control. The section after the first jump, while going uphill on inner lanes, can be precarious.

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