Follow this comprehensive walkthrough for Little Nightmares III's 'The Depths' chapter. Learn how to navigate the Prison, collect bottles, and escape the Granny.
Walkthrough
- 1After selecting 'The Depths', swim right. An entity pulls The Runaway Kid underwater.
- 2You awaken in the Prison area. Jump off the bed, push through the left door, and follow the walkway to an open room.
- 3Drop through the floorboards into a familiar room. Run to the opposite side and climb down cages to the first floor.
- 4Avoid the light of the eye. Stick to the back near cell doors. Follow the girl with a flashlight to the left.
- 5Enter the kid's playroom and squeeze through bars to reach the bathroom.
- 6Continue through the left door, climb the small metal box to the sink, and grab the Bottle [01/05] by pressing /.
- 7Return to the floor, grab the small box with /, move it toward other boxes. Climb the larger boxes and squeeze through the window.
- 8Hold on to the makeshift rope as you climb down. Follow the girl up boxes, through a small hole, and drop into the drain.
- 9In the submerged room, swim right until The Runaway Kid stands. Move the orange suitcase to the right wall.
- 10Grab the ledge and pull up. Continue right through a boarded-up opening. Approach the girl's flashlight.
- 11Turn on the flashlight. Squeeze through the boarded-up opening to the right. Avoid the leech and move toward the screen.
- 12Jump through another boarded-up opening. Hold / to run and press / to jump over the leech. Crouch or slide under the pipe by pressing /.
- 13Keep running right, jumping over pipes and avoiding leeches. Grab the right wall where a leech falls off. Climb up and back jump onto another wall, then climb and back jump again to solid ground.
- 14Continue right into a flooded room. Jump in and swim right, climbing the mesh wall to drop into another room.
- 15Swim to solid ground. Use the flashlight to spot a boarded-up opening. Pull off the lowest board to clear it.
- 16Continue right to another submerged room. Stay ahead of the moving debris and bubbles following you, or you'll be pulled under.
- 17After escaping the water, drop into the cistern and head right. Leeches block a pipe. Grab a can and toss it at the leeches by holding /. Run in a circle to avoid them before jumping to the pipe.
- 18Continue right through the pipe until you drop into another water-filled room. Climb the grate on the back wall to reach solid ground.
- 19Use the pillar with exposed re-bar to climb up and shimmy left. Back jump to the lever for the generator.
- 20With the control panel powered, move the main lever one position to the right to raise the water level. Drop into the water.
- 21On the right wall, climb through a small pipe to find another Bottle [02/05]. Return to the control panel.
- 22Move the lever to the 4th position. Drop into the water and swim through the hatch on the right. Climb the ladder.
- 23Head to the back right corner and crawl through a small vent.
- 24Avoid the Granny by swimming from obstacle to obstacle. Keep moving and use running jumps to minimize time in the water.
- 25About halfway, climb onto the suitcase near a ladder, then climb up and walk across the wooden walkway.
- 26Look right to find a Bottle [03/05] on a platform in the corner next to a crate. Hop into the water and use luggage to reach the Bottle. Continue right to solid ground.
- 27To reach the lever above the crates, jump and grab the re-bar on the pillar to the left. Back jump to the crates. Raise the bag until its bottom is even with the top of the crates, then jump and grab it. Shimmy around.
Tips
- The flashlight enables traversal through dark areas. Press / to turn it on/off.
- The creature stalking you through the chapter is a Granny. Stay ahead of the bubbles.
- Use the orange suitcase to reach higher ledges.
- The lever in the center of the room raises the water level.
- Use cans to distract leeches blocking pipes.
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