Follow our comprehensive walkthrough for Chapter 2: The Hideaway in Little Nightmares III. Find all Nomes, collectibles, and escape the Janitor's clutches.
Walkthrough
- 1Follow the Nomes through multiple rooms until you reach a lit area.
- 2Pull the third Nome out from a door crack, hug him, and then throw him up a handle to open the door.
- 3Continue into the next room, toss the Nome over crates, and throw him up to a lever.
- 4Proceed to the next room, push a luggage trunk to reveal a hidden path.
- 5In the workroom, grab the caged Nome and toss him to a table to help another Nome push off a luggage trunk.
- 6Head right to an overturned file cabinet, pull the third drawer to release another Nome, and hug him.
- 7Toss the second Nome up to the table to help the other Nome push down the luggage.
- 8Climb the table and hug the caged Nome to add him to your group.
- 9Instead of dropping, head left, climb a large crate, and crawl through a vent to a new area.
- 10Collect the first Bottle [01/05] in this area.
- 11Drop through the floor hole and pass through a crack to return to the workroom.
- 12Ensure all three Nomes are following you; hug them if necessary.
- 13Push through the door on the right side of the workroom.
- 14Head up the stairs, ignore the lever in the coal room, and enter the furnace room.
- 15Pull the lever on the side of the furnace to make Nomes toss coal, lowering a ladder and opening a door.
- 16Ignore the right doorway, climb the lowered ladder, then a second ladder, and head left to a staircase.
- 17Check under the steps for the second Bottle [02/05].
- 18Head up the stairs and locate weak floorboards near a toy block; jump until you break through.
- 19After the Janitor enters the room above, move left through a vent and climb through a hole in the floorboards.
- 20Grab the wooden Nome on the workbench and throw it into the furnace for a trophy (optional).
- 21Wait for the Janitor to move to the workbench, then crawl along the right side of the room.
- 22Climb onto the workbench when the Janitor moves away, grab the Nome, and drop to the ground.
- 23Follow the cloth back toward the hole in the floorboards and toss the Nome over the box to the left to create a distraction.
- 24Climb on the box and jump across the floor not covered in cloth.
- 25Follow the cloth into the adjacent room and toss the Nome into the center area near the wheel lever.
- 26Climb onto the tables in the back right corner.
- 27Pull the lever on the back wall to power the workbench in the previous room.
- 28Jump through the vent on the right wall before the Janitor investigates the table.
- 29Push the button on the workbench, then quickly sprint back into the adjacent room, avoiding the Janitor, and turn the wheel.
- 30Once the trap door is opened and the Janitor is not in the room, grab the Nome and throw it into the chute, then jump inside.
- 31Follow the tracks right and climb onto the small table at the end of the path.
- 32Jump up and down near the shelf to make the Nome in the jar fall and break.
- 33Hug the Nome and carry it back to the previous area, tossing it up to the ladder to lower it.
- 34Head up the ladder and check the room to the left for surveillance footage of Six.
- 35Return to the previous area, jump to the hanging mine cart, and cross to the other side.
- 36Use the wheel lever to lower the cart to the tracks.
- 37Climb the crates in the background to return to the ladder, then climb back down.
- 38Move the mine cart all the way to the left, climb onto it, then jump onto wooden boxes and pass through a hole in the left wall.
- 39Head left into a room with conveyor belts on either side of a coal pit and drop into the coal.
Tips
- Always keep your Nomes close; if they stray, hug them to re-establish their following behavior.
- Be mindful of the Janitor's patrol routes and use the environment to your advantage to avoid detection.
- The wooden Nome thrown into the furnace is for a trophy and not essential for progression.
- Use cloth surfaces to muffle your footsteps when the Janitor is near.
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