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Classes and Base Attributes
Lords of the Fallen

Classes and Base Attributes

Explore Lords of the Fallen classes like Cleric, Rogue, and Warrior, and understand how starting attributes affect your build.

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Explore Lords of the Fallen classes like Cleric, Rogue, and Warrior, and understand how starting attributes affect your build.

When you initially create your character in Lords of the Fallen, you select one of three classes. This choice impacts your starting gear and base attributes, offering a hint towards a preferred playstyle. However, after about an hour of gameplay, you can spend experience points (XP) to develop your character into any class you desire. All three starting armor sets are obtainable before exiting the tutorial area, allowing you to switch your intended class early on.

Cleric

The Cleric class begins with bonuses to Vitality and Faith. Their focus is on gauntlets, magic abilities, and magic-imbued melee attacks using socketed runes. Specializing in the Solace Tree grants abilities like Shelter, which offers significant protection and reflects damage, ideal for a caster. Clerics are relatively easy to use, and their gauntlet can become very powerful when Faith is leveled high. This is considered a medium difficulty class.

There are three types of Cleric, based on the magic school selected:

  • Executioner = Cleric + Deception Magic
  • Cleric = Cleric + Solace Magic
  • Brawler = Cleric + Brawling Magic

Rogue

Rogues focus on Endurance and Agility. This class utilizes light armor, dual-wielding smaller weapons, and hit-and-run tactics with combo attacks for high damage in short bursts. Their lighter armor allows for quick movement, but they take more damage from enemy attacks. Rogues are tricky to play and the most difficult class to master due to their lower armor rating, requiring players to rely on skill-based dodging.

There are three types of Rogue, based on the magic school selected:

  • Rogue = Rogue + Deception Magic
  • Ranger = Rogue + Solace Magic
  • Outlaw = Rogue + Brawling Magic

Warrior

Warriors prioritize Strength and Vitality. The Strength attribute boosts melee damage and allows for heavier armor loads. With a focus on damage-dealing melee attacks and heavy armor, they function as walking tanks. This is the easiest playstyle in Lords of the Fallen and is recommended for beginners.

There are three types of Warrior, based on the magic school selected:

  • Raider = Warrior + Deception Magic
  • Paladin = Warrior + Solace Magic
  • Warrior = Warrior + Brawling Magic

Attributes

There are six key attributes you can invest points into while leveling Harkyn, each with its own benefits. Investing in the right attributes significantly increases your chances of survival and complements your chosen class.

  • Strength - Increases physical damage with Strength-based weapons and slightly increases the amount of gear you can carry. Favored by warriors.
  • Vitality - Increases Harkyn's base health and slightly improves the effectiveness of healing potions.
  • Faith - Increases damage with Faith-based weapons, and increases Harkyn's mana pool for more magical and gauntlet abilities before needing to recharge. Favored by Clerics, but also good for ranged damage.
  • Endurance - Increases Harkyn's Stamina, allowing for more attacks before needing a break. Also increases the amount of gear you can carry.
  • Agility - Increases damage with Agility-based weapons and slightly increases Harkyn's Stamina pool for more attacks before recharging. Used almost exclusively by Rogues.
  • Luck - Increases the chance of equipment dropping from enemies and the chance of unlocking higher-level items when unlocking sealed runes at Crafter Anvils.

Starting Attributes

Each class and sub-class has unique starting attributes, varying numbers of potions, and different extra consumables. Any sub-class with a Solace Magic specialization starts with the Prayer spell unlocked.

Here is a table detailing every class, its combination, starting attributes, and starting extras:

  • Raider (Warrior + Deception Magic): STR 10, VIT 12, FTH 8, END 9, AGI 9, LCK 1, 3 Potions, Ghost Merge Shard
  • Paladin (Warrior + Solace Magic): STR 10, VIT 13, FTH 10, END 8, AGI 8, LCK 0, 2 Potions, Ghost Merge Shard, Prayer Spell Unlocked
  • Warrior (Warrior + Brawling Magic): STR 11, VIT 14, FTH 8, END 8, AGI 8, LCK 0, 2 Potions, Ghost Merge Shard
  • Executioner (Cleric + Deception Magic): STR 8, VIT 10, FTH 12, END 9, AGI 9, LCK 1, 4 Potions, Magic Energy Shard
  • Cleric (Cleric + Solace Magic): STR 8, VIT 11, FTH 14, END 8, AGI 8, LCK 0, 3 Potions, Magic Energy Shard, Prayer Spell Unlocked
  • Brawler (Cleric + Brawling Magic): STR 9, VIT 12, FTH 12, END 8, AGI 8, LCK 0, 3 Potions, Magic Energy Shard
  • Rogue (Rogue + Deception Magic): STR 8, VIT 8, FTH 8, END 11, AGI 11, LCK 3, 5 Potions, Energy Shard
  • Ranger (Rogue + Solace Magic): STR 8, VIT 8, FTH 8, END 10, AGI 12, LCK 2, 4 Potions, Energy Shard, Prayer Spell Unlocked

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