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Part 6
Luigi's Mansion: Dark Moon

Part 6

Complete walkthrough for Luigi's Mansion: Dark Moon Part 6, covering Mission A-3 'Quiet Please!' and Mission A-4 'Visual Tricks', including objectives, item locations, and ghost encounters.

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Complete walkthrough for Luigi's Mansion: Dark Moon Part 6, covering Mission A-3 'Quiet Please!' and Mission A-4 'Visual Tricks', including objectives, item locations, and ghost encounters.

Walkthrough
  1. 1
    In the Foyer, zap four golden mice with the Strobulb for 80 Gold.
  2. 2
    Examine the northwestern structure in the Foyer to attempt to fix gears. E. Gadd will call, stating the gears are damaged and need repair at the Bunker.
  3. 3
    In the Bunker, E. Gadd repairs the gears, allowing access to northern rooms. He detects creepy music and marks the Library as your first destination.
  4. 4
    In the Entrance area, investigate the statue on the right for gold. If the helmet gets stuck on your vacuum, use L to release it. Use L to hit the northwestern painting, then aim up with X and vacuum down the teardrop gemstone.
  5. 5
    Head to the Foyer and proceed to the northwestern corner to use the crank, lowering an aquarium.
  6. 6
    In the Foyer, extract the cobweb in the southwestern corner for gold and to reveal a golden rat (20 Gold). Go upstairs and north.
  7. 7
    In the Lobby, defeat two green ghosts and a red ghost with spiders. Pull down the poster left of the elevator and use the Strobulb to open the safe behind it for gold. Enter the door in the northwest corner.
  8. 8
    In the Library (2F), run through the room. Gold spiders and mice may appear, yielding 20 Gold each.
  9. 9
    In the Dining Room, suck the dining table's cover for a heart. Extinguish candles above the table for gold. Pull down curtains around the table for 150+ Gold. Look out the north-central window.
  10. 10
    In the Dining Room, look up at the ceiling and use the Strobulb to open the safe for a gemstone. Go south to the balcony to fight bats and find a gold bar.
  11. 11
    In the Dining Room, suck the northeastern string and pull it to reveal a dumbwaiter. Enter the dumbwaiter.
  12. 12
    In the Kitchen, defeat one green ghost, then two more. Some may wear pots and pans, requiring you to wait until after their attack to stun them. Investigate cabinets for hearts. Open the refrigerator, vacuum the ice block, and walk it to the fire to release a gem. Leave to the west.
  13. 13
    In the Library (1F), identify the stack of books throwing books at you, Strobulb it, and then start vacuuming the ghost. Dodge incoming books. Two "power vacuums" are needed. Defeat two more ghosts afterward.
  14. 14
    Mission A-3, "Quiet Please!", concludes.
  15. 15
    Mission A-4, "Visual Tricks," begins. E. Gadd shows you a Spirit Ball that creates illusions. He notes someone is releasing them in Gloomy Manor. The Dark-Light Device, needed to counter this, is in the Lab. The Lab is marked on your DS.
  16. 16
    Head north twice to the Foyer.
  17. 17
    In the Foyer, detour to the southwest corner to find gold in a drawer.
  18. 18
    Go up the eastern staircase to fight some blue ghosts and a red ghost.
Tips
  • Use the Strobulb on golden mice and spiders for quick gold.
  • If the statue helmet gets stuck on your vacuum in the Entrance, use L to release it.
  • Be wary of rats in the Guard Hall and Foyer.
  • In the Kitchen, use the ice block from the refrigerator to put out the fire and get a gem.
  • In the Library (1F), focus on dodging books while vacuuming the ghost.
Completing Mission A-3 and A-4 progresses the story and allows access to new areas and upgrades.

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