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on 10-03-08)
Manhunt 2

on 10-03-08)

Complete Manhunt 2 walkthrough for Episode 15: Personality Clash. Learn the path of least resistance and environmental kills for this challenging level.

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Complete Manhunt 2 walkthrough for Episode 15: Personality Clash. Learn the path of least resistance and environmental kills for this challenging level.

This is a complete beginning-to-end walkthrough for the PSP version of Manhunt 2 (as well as the bonus episode, "Release Therapy"). The PSP level layout is identical to the PS2 and Wii versions so this guide could be used for those platforms as well (although the control scheme will differ).

This guide was written while playing on the "Insane" difficulty level. It assumes you're playing through the game as intended, with a stealth approach (although in some levels you don't have much choice). Note that while each level has set objectives, there are occasionally multiple ways to accomplish a particular objective, and of course there are many ways to kill the hunters in your path. This guide generally offers the path of least resistance (by that I mean I've made an effort to offer a path that will keep you out of harm's way whenever possible), but sometimes you'll have no choice but to stand and fight. Most (if not all) of the environmental kills are detailed for each level, which is important if you're playing on Insane. Also, for some of the trickier or difficult-to-explain areas, I've presented some rather rudimentary ASCII diagrams - this is my first time creating diagrams this way, so I hope they help.

This guide is presented completely spoiler-free - nothing in it will give away any of the story (besides what's presented on the box or in the manual).

If you'd like to make any comments or suggestions, shoot me an e-mail at levi(dot)vantine(at)cmich(dot)edu.

Manhunt 2 is a third-person action/stealth game with an emphasis on gruesome, brutal violence and a gritty, paranoid mood. You control Daniel Lamb, a recently escaped mental patient who is trying to piece his fragmented memories together while avoiding employees of the facility that held him. During most of the game you'll be in dark, claustrophobic locations, hiding from and stalking enemies until such time that you can dispatch them in a horrifically graphic manner.

In each level are pockets of shadow that you can use to hide in and stalk enemies from. While in the shadows, your health bar (in the bottom right of the screen) turns blue and you are effectively invisible to enemies. While in active combat or when you're spotted, your health bar will flash red and will continue to do so until you can successfully hide again or you've killed all the enemies that can see you. Note that simply running into the shadows when spotted may not be enough to throw a hunter off your scent - they may continue to follow and attack you. A good strategy when spotted is to backtrack while sprinting (hold X) and jump into some shadows before a hunter can turn the corner and see you. You can also lure enemies to a position by throwing an item like a glass bottle, or by hitting a wall, or by firing a gun. There are four types of weapon and you can hold 1 of each type at a time (although I guess one type isn't strictly a weapon). Access your weapons by pressing Select. The top weapon is a large, two-handed, permanent weapon like axes and baseball bats. The right weapon is a tool or other smaller, permanent weapon. The left slot is for single-serving weapons like glass shards and plastic bags. The bottom slot is for throwable items like bricks and glass bottles. On your travels you will also find health bonuses in the form of bottles of painkillers (successfully executing an enemy will also restore a portion of your health), a few different types of firearms, and ammo for the firearms. Note that you can use heavy throwable items like bricks and rocks to hit hunters for mild damage and knock them down (doing so will generally not alert them to your exact location, although they will investigate the area the item was thrown from).

When you sneak up on an enemy with a melee weapon equipped, you'll have the option of 3 different types of kill - Hasty, Violent, and Gruesome. Holding down the attack button will change the color of the reticles around the enemy - Hasty (gray) you can do immediately, Violent (yellow) takes about 3 seconds, and Gruesome (red) takes around 6. Release the button to kill. If the enemy moves too f

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