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Changes since 3.0b1
Marathon 2: Durandal

Changes since 3.0b1

Discover changes in Marathon 2: Durandal since 3.0b1, including new secret exits and routes.

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Discover changes in Marathon 2: Durandal since 3.0b1, including new secret exits and routes.

Walkthrough
  1. 1
    Added information regarding the lack of secret codes in Marathon 2: Durandal.
  2. 2
    A secret exit has been added to the level "Where are Monsters in Dreams".
  3. 3
    More detailed information has been provided for solving the level "Aye May Sicur".
  4. 4
    Additional information has been added for the "Robot World Arena" level.
  5. 5
    A secret route has been implemented in the level "Poor Yorick".
  6. 6
    A secret path is now available in the level "Where Some Rarely Go".
  7. 7
    Further tips have been added for navigating the level "Eat the Path".
  8. 8
    A secret has been added to the level "One Thousand Thousand Slimy Things".
  9. 9
    Tips and a secret have been added for the level "A Converted Church in Venice, Italy".
  10. 10
    Additional tips are now available for the level "You Think You're Big Time?...".
  11. 11
    Locations for oxygen canisters have been added to the level "Post Naval Trauma".
  12. 12
    A route to a secret terminal has been added in the level "Rise Robot Rise".
Tips
  • Always check for new secrets and routes after updates, as they can significantly alter level navigation and completion.
  • Pay close attention to added informational text, as it may contain crucial hints for puzzles or objectives.
  • For levels with added oxygen canister locations, prioritize finding these if you are low on oxygen to avoid failure.

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