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Area 4
Metroid II: Return of Samus

Area 4

A complete walkthrough for Area 4 of Metroid II: Return of Samus, guiding you through puzzles, item acquisitions like the Super Missile Expansion, and the Alpha Metroid boss fight.

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A complete walkthrough for Area 4 of Metroid II: Return of Samus, guiding you through puzzles, item acquisitions like the Super Missile Expansion, and the Alpha Metroid boss fight.

Walkthrough
  1. 1
    From the start, roll through the gap, jump to the right ledge, and use the Spider Ball to reach the ceiling. Bomb the ceiling to create a passage and proceed.
  2. 2
    Run right to the Save Station, save your game, and continue right to the door.
  3. 3
    Proceed right, dropping down multiple times, then go left and drop again. Use the Spider Ball to head right, avoiding acid, and swing right to the Chozo Seal.
  4. 4
    Deposit DNA Strands to open the Seal. Drop down and bomb the right wall. Roll through the narrow passageway, drop down, and use the Spider Ball to navigate another narrow passageway while avoiding acid.
  5. 5
    Run left and use the Grapple Beam to remove a block. Use a Super Missile to destroy the block to the left, then roll through the gap to collect the Super Missile Expansion (SM5).
  6. 6
    Roll back through the gap, run right, and roll through the narrow passageway. Use the Spider Ball to head right, avoiding acid. Bomb the right wall and roll through the narrow passageway. Run right, drop down, roll through the narrow passageway, and Space Jump left across the acid.
  7. 7
    Enter the door to the elevator and descend to Area 5.
  8. 8
    In Area 5, run left from the elevator and drop to find a Chozo Seal requiring 7 DNA Strands. Run left, jump up, and continue left before dropping down to a Save Station. Save your game and jump to the left ledge. Shoot the wall and proceed through.
  9. 9
    Jump up, run left, and drop to the bottom. Run right, drop down, run left, drop down, and go through the door.
  10. 10
    Run and jump left, then jump up to a narrow passageway. Roll through and use the Lightning Armor to avoid damage from the Fleech Swarm. Run right, jump up, and go left to another narrow passageway. Roll through and drop into the water to clear the Fleech Swarm.
  11. 11
    Run left, jump up, and jump to the Teleport Station. Activate it, then jump to the ledge below and to the right. Bomb the top-right wall and roll through, dropping down narrow passageways to collect the Missile Expansion (ME44).
  12. 12
    Use the Grapple Beam on the block to the right, then roll back through the narrow passageway. Use the Spider Ball to climb the shaft and roll back to the ledge.
  13. 13
    Jump to the top, run left, and go through the door to face the Alpha Metroid. Use Super Missiles to defeat it quickly, being mindful of the water's slowing effect.
  14. 14
    Collect the DNA Strand after the fight. (METROIDS REMAINING: 12)
  15. 15
    Proceed through the right door, run left, and drop into the water. Jump to the left platform, jump up, and go through the door.
  16. 16
    Run left, roll through the narrow passageway, and drop down. Head right and roll through the bird's head statue to acquire the PHASE DRIFT Aeion Ability.
  17. 17
    Use the Phase Drift to run right across collapsing blocks. Bomb the block at the end to obtain the Super Missile Expansion (SM6).
  18. 18
    Jump to the upper narrow passageway, bomb the block, and roll through. Bomb the ceiling, jump up, and go through the door.
  19. 19
    Run left, roll through the narrow passageway using Phase Drift to avoid falling, jump up, and run right. Use the Grapple Beam to pull the block left. Jump up and run left to the Save Station. Save, jump up, and run right to the door.
  20. 20
    Run right to an Aeion Orb. Use it if needed, then jump up the shaft. You can either destroy the Wallfires using Beam Burst or use Phase Drift to pass through their fireballs. Reach the top and take the elevator up.
  21. 21
    Jump up and run left. Jump up, roll through the gap, and head right to the door.
  22. 22
    Jump up the shaft and go through the left door at the top. Proceed through the right door and jump to the Teleport Station. Activate it, drop to the bottom, and go through the door.
  23. 23
    Drop down the right gap. Roll and drop through narrow passageways to the bottom. Use the Grapple Hook to remove a block and roll/jump back to the top. Drop down the left gap, then left again. Use the Grapple Beam to move a block left. Jump up, roll through narrow passageways, and drop down. Use a missile on the door at the bottom and go through.
  24. 24
    Jump up to the platform and shoot the Chozo Statue to acquire the PLASMA BEAM.
  25. 25
    Drop from the platform and shoot the Gryncore to open the door. Go through, jump up, and use the Spider Ball to reach the top and roll through narrow passageways.
  26. 26
    Jump up, roll through the gap, and drop through a narrow passageway to the Energy Recharge Station. Use it if needed, then use the Spider Ball to climb through a narrow passageway. Roll through the gap, jump up, and continue jumping to the top. Run right, roll through the gap, and bomb the blocks at the end. Shoot the Gigadora to open the door and proceed.
  27. 27
    Run right and drop into the water. Run left and drop to the bottom. Roll through the narrow passageways in the bottom-right corner. Bomb the block at the end, drop down, and head right.
  28. 28
    Use the Grapple Beam to reach the block above, then jump to the platform to the left. Hang off the edge and shoot a missile left to destroy a block. Climb up and roll through the gap, jump up, and run left. Use the Spider Ball to roll down and to the other side of the wall to collect the Missile Expansion (ME45).
  29. 29
    Drop down and roll through.

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