Skip to content
Mirror's Edge

Mirror's Edge

By ···10 min read·Multi-source verified
1 reading this guide  

Experience the exhilarating free-running action of Mirror's Edge. This guide boasts 112 sections covering everything from story fundamentals and controller layouts to advanced techniques like wall runs, momentum management, and weapon handling. Master precision jumping, understand Runner Vision, and conquer every challenge that stands between you and freedom.

Part 1

Your first steps in Mirror's Edge! Learn the ropes in the Training Area, mastering movement and combat basics to become a top-tier Runner.

Alright, welcome to Mirror's Edge! This is where it all begins, and it's super important to get a good handle on the basics here. Think of the Training Area as your personal boot camp – it's designed to teach you everything you need to know to survive out there.

You'll start by getting a feel for movement. This game is all about fluid motion, so practice running, jumping, and sliding. The game will introduce you to wall running, which is a total game-changer. Get comfortable with it; you'll be using it constantly.

After you've got the hang of moving, you'll move onto combat. Don't worry, it's not super complex at first. You'll learn how to disarm enemies and use their own weapons against them. Remember, in Mirror's Edge, you're usually outnumbered, so using the environment and quick takedowns is key. The goal here is to make these actions second nature before you hit the real streets.

Take your time in the Training Area. There's no rush, and it's way better to nail the fundamentals now than to struggle later. Master these moves, and you'll be ready for whatever the city throws at you.

Part 2

Follow our comprehensive Mirror's Edge Part 2 walkthrough for the Training Area and Prologue. Master Faith's movements and overcome early challenges.

Walkthrough
  1. 1
    Training Area: Follow Celeste's instructions. Use the jump, crouch, and objectives buttons. Run forward, jump over gaps using ramps, and slide under obstacles like duct work. Climb fences, wall run across gaps, and smash through doors. Navigate pipes, wall climb buildings, and use ziplines. Perform skill rolls after jumps. Spar with Celeste by following on-screen prompts for punches, kicks, and disarms.
  2. 2
    Prologue - The Edge:
    • Checkpoint A: Begins with an opening cutscene.
  3. 3
    Checkpoint B: Drop off ledges, jump gaps, and perform skill rolls. Coil over fences and slide under bars. Climb buildings, use ziplines, and slide down. Use railings as springboards to reach higher buildings. Jump across gaps, traverse pipes, and drop down with skill rolls. Wall run past gaps. Jump over wide gaps to grab pipes and climb buildings. Smash through doors and follow hallways. Climb boxes, jump to ledges, and use duct work. Pick up BAG01 inside the duct. Follow the duct work, drop down, and perform a skill roll. Face enemies (blues), turn right, and run up stairs. If seeking BAG02, head left, climb shelves at the end of the hallway, and retrieve it. Continue through the door.
  4. 4
    Checkpoint C: Jump over equipment, slide under bars, and climb fences. Use a springboard to jump over a gap to another building. Perform a skill roll and jump to a higher building. Jump over a gap to the left and defeat the first blue enemy. Proceed through equipment towards the second blue enemy. Climb up.
Tips
  • Red objects indicate your objective destination.
  • Use the crouch button for skill rolls after jumps to maintain momentum and clear obstacles.
  • Wall running is essential for crossing large gaps and reaching higher areas.
  • Smash through doors and break obstacles to progress.
  • Be aware of enemies (blues) and use quick turns and evasive maneuvers.
  • Look for optional bags (BAG01, BAG02) for potential collectibles or score.

Part 3

Complete walkthrough for Part 3 of Mirror's Edge, covering flight, checkpoints, collectibles like BAG03, BAG04, BAG05, and BAG06, and escape routes.

Walkthrough
  1. 1
    From the walkway, take out the enemy. To get the third bag (BAG03), head down the stairs to the left. At the bottom, turn 180 degrees and move along the right side of the stairs. The bag is slightly to the right, between some equipment underneath the platform.
  2. 2
    Move up the stairs and to the left. Wallclimb to the top of the building. Jump off the boards to the walkway on the next building.
  3. 3
    CHECKPOINT D
  4. 4
    Head up three sets of stairs to a ladder. After the cutscene, turn left and run for the fence. You can either climb the fence or run through the open gate slightly to the right. Slide under a bar and run for the chopper. At the edge of the building, jump and grab the chopper to escape.
  5. 5
    CHAPTER 1 - FLIGHT (CH01)
  6. 6
    CHECKPOINT A
  7. 7
    Head left and jump off the corner of the building to the one on the right. Jump to the slightly higher building ahead and to the left. Jump over the electric fence to the left. Use the pipe as a springboard to clear the next electric fence.
  8. 8
    Once over the fence, stand under the two air ducts. Wallclimb, turn, and jump for the bar between the two ducts. Turn around and jump to the building. A bag (BAG04) is straight ahead.
  9. 9
    Drop back down between the two ducts. Either jump off the board or use the pipe to springboard across the gap to the next building. Climb on top of the equipment a little to the right and jump to the building behind it. Use the bar to the right to get over the electric fence.
  10. 10
    Climb up the building directly in front of you and aim slightly to the right of the white building corner. Jump the gap to the next building. Enter the building through the door. Follow the hallway left then right. Move through the doorway and go left. When you reach the elevator on the left, press the button, get in, and press the button to go up. Step off for a cutscene.
  11. 11
    CHECKPOINT B
  12. 12
    After the cutscene, head straight and jump over the railing. Move down the hallway and take a left. Jump the counter in front of you. Take a left after the glass wall. Head for the stairs at the end of the hallway. Go down to the elevator and take two lefts. You will see more stairs on the left behind some glass; break through and head up.
  13. 13
    Turn around and wallrun across the gap to a small area. Climb up on the left and drop into another room. Move to the left side of the room, wallclimb, turn, and jump at the back. You will land on a platform allowing you to climb into the ductwork. Take a left and move to the end. Wallclimb up the left side to a higher duct. Take a couple rights, then drop to a lower duct. Head left and drop into the next room.
  14. 14
    CHECKPOINT C
  15. 15
    Run left and through the door. Once outside, jump the railing and slide down the side of the building. Head left to jump the next building at the bottom. Move left and around the building to the right. Jump the gap to another building. Drop off that building and head right. Slide under the bar and jump the gap to the next building.
  16. 16
    Slide under some ductwork and jump over some on your way to the edge. Jump the gap onto the pad on the next building. Jump off the right corner onto the lower building. Move around the corner to the left and jump over the fence. Move onto the duct in front of you and run around the next corner to the right. Jump over the next gap and grab the bag (BAG05) behind the equipment on the right.
  17. 17
    Jump to the blue stairs that were to your left on the previous building. Go to the top of the stairs and run down the walkway. Toward the end, wallrun, turn, and jump to the duct on the right. Continue down the duct and wallrun to the next duct. Wallrun, turn, and jump to the building on the left. Slide under the pipes and around the corner to the right. Climb the fence and head for the edge. Jump to the next building and go through the door. Head down the first hallway to the right and over the fence to the left. Climb over the next fence and hop in the elevator to the left.
  18. 18
    CHECKPOINT D
  19. 19
    Get off at the bottom and follow the hallway around two rights. Go through the door at the end. Go around two lefts and drop to a lower roof. Wallrun across the gap and go through the door. Head to the right and go down the stairs at the end of that hallway. Take a left at the bottom and through another door. Drop off the building straight ahead and slide down the slope. Run across the walkway and jump over the short wall at the end. Head through the obstacles on your way to the blue tunnel to the right. Move to the left and down some stairs. Slide under the lowered gate. Head left and take a right at the end. Go through the opening on the left before the gate closes. Move down some stairs and then up some at the other side of the room.
  20. 20
    CHECKPOINT E
  21. 21
    Once back outside, you can take down the enemies in front of you. You can disarm an enemy to get a gun. Head to the orange stairs on the left. To get another bag, head underneath the stairs and around the corner to the left. Climb a fence and grab it from behind some equipment (BAG06). Then, head back to the orange stairs. Head up the stairs to the rail overpass. Take a right at the top and wallclimb the orange wall at the end. Go around the corner on the left and climb up the ladder. Get up on the ledge to the right, turn around, and head down the ledge to the zipline. Slide down it and drop off. Jump.

Part 4

Complete walkthrough for Part 4 of Mirror's Edge, Chapter 2: Jacknife. Navigate the aquaduct, rooftops, and industrial areas to reach your objective.

Walkthrough
  1. 1
    Checkpoint A: Climb the pipe to the right. Jump to the bar on the left and swing to the equipment on the building's side. Grab the ledge and shimmy around to the other side. Jump to the bar behind you, swing over the fence, climb the next fence, and drop into the aquaduct. Head right down the aquaduct, jumping over blockades and sliding under boards. Continue until you reach a fence you can't jump. Move to the right side of the aquaduct and go through the doorway. In the back right of the room, go through the next doorway and follow the hallway to a valve on the right. Turn the valve to stop the water. Use the objects to springboard up to the wall pipe. Climb it, then jump to the pipes on the right. Enter the air duct on the right wall and follow it left to another room.
  2. 2
    Checkpoint B: Run down the hallway to a door leading outside. Head to the large containers on the left. Climb the lowest container, run its length, and climb to the next. Jump onto the crane beams and run to the end. Jump onto the board held by the other crane; it will lower and rotate. Jump to the platform ahead. Wallrun off the left edge and grab the bar. Swing to the next bar, then to a platform. Continue jumping or wallrunning over gaps. Wallrun over the next gap and jump for the bar on the other side. Swing to the pipe and slide down to the platform on your left. Cross two more gaps and jump for the bar. Swing to another pipe, slide all the way down, and jump to the pipe on the left. Slide down this one and drop to the platform below. Head left to the emergency gate release button. Go over two gaps to your right. Use the objects to springboard up to a platform. Turn right and climb up to go through the opened gate. Move quickly as the gate closes.
  3. 3
    Checkpoint C: Inside, head towards the angled wall on the right. Use the flat spot opposite the ladder on the left to wallclimb, turn, and jump to the ladder. On the platform, turn around and jump for the bar. Swing to the platform on the other side. Head left to another gate release. Drop off the platform and go through the gate. Head for the ladder on the right with a light next to it. Jump for it and climb up. Move around the corner right. Jump the gap to the left where the railing is missing. Continue over the next gap and turn left. Cross the boards and springboard up the next platform. Walk across the beam over the gap. Jump the next gap and jump to the platform on the right. Head to the end, turn right, jump the gap, and springboard up to the ladder. Jump the next gap and head right. Cross a small beam. Turn right and jump for the ladder. Climb to the top and head right. Jump to the bar and swing to the next platform. Jump the next gap, go around the corner left, and jump another gap. Springboard up to a ladder. Optionally, jump over the gap to the sniper, take his weapon, and kill the two blues across the room. Head left, springboard over the first gap, and jump the second. Cross the next gap using three pipes. Head up the stairs and springboard left. Go left over two gaps, then turn right. Jump over five gaps to a platform along the wall. Jump to it and another bag (BAG08). Jump back to the platform around the column and head right. Use columns for cover from snipers. Go to the far side of the last column. Head over two gaps left to a zipline. Carefully make your way left over the ledge. Find the button on the wall on the right when facing the door. Press it and go through the door. Wallclimb up the wall in front of you and jump to the ledge on the upper right. Wallclimb up the wall to the left. Slide down the water slide. Wallrun across the gap to the platform, jumping at the end. Hit the gate release and wallrun across the gap to the gate.
  4. 4
    Checkpoint D: Go through the gate and onto the crane beams. Jump to the platform on the left. Wallrun to the first pipe, climb it, and jump left to the second pipe. Climb it and jump to the platform on the left. Springboard up to the lift top. Turn around and jump to the platform above where you came from. Jump to another pipe and climb up. Jump to the ladder on the right. Move to the valve and turn off the water. Jump to the bar, swing to another bar, and then…

Items:

  • BAG07
  • BAG08

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content