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Part 16
Mirror's Edge

Part 16

Complete guide to all achievements in Part 16 of Mirror's Edge, including speedrun challenges, combat feats, and movement techniques.

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Complete guide to all achievements in Part 16 of Mirror's Edge, including speedrun challenges, combat feats, and movement techniques.

Achievements:

  1. Chapter 4 Speedrun (10) (Bronze): Complete Chapter 4 below the target time.
  2. Chapter 5 Speedrun (10) (Bronze): Complete Chapter 5 below the target time.
  3. Chapter 6 Speedrun (10) (Bronze): Complete Chapter 6 below the target time.
  4. Chapter 7 Speedrun (10) (Bronze): Complete Chapter 7 below the target time.
  5. Chapter 8 Speedrun (10) (Bronze): Complete Chapter 8 below the target time.
  6. Chapter 9 Speedrun (10) (Bronze): Complete Chapter 9 below the target time.
  7. Head over heels (20) (Bronze): Complete a chapter without a heavy landing. Use the crouch button just before landing to avoid this. The Prologue is recommended.
  8. Untouchable (15) (Bronze): Complete a chapter without getting shot. The Prologue is recommended due to fewer enemy encounters. Use cover wisely.
  9. Pacifist (15) (Bronze): Complete a chapter without firing a gun. Easily achievable in the Prologue by simply not using firearms.
  10. Martial artist (10) (Bronze): Perform a melee hit from a wallrun. Many opportunities exist throughout the game.
  11. Mine! (15) (Bronze): Perform 15 successful disarms (outside of the tutorial). Disarming enemies is generally quicker than direct combat.
  12. Tango down (15) (Bronze): Knock out 20 enemies in melee combat. Knockouts from disarms do not count; direct punches and kicks are required.
  13. Sweet goodbye (5) (Bronze): Trigger the flip-off move. While an enemy is chasing you, jump and quickly hit the 180 button to turn around and perform the move.
  14. Hey, it's-a-me! (10) (Bronze): Execute a stomp move on an enemy. Jump from an elevated position onto an enemy and press the attack button.
  15. That's a wrap (60) (Silver): Complete the story mode on any difficulty. Finish the story on Easy or Normal to unlock.
  16. A for effort (25) (Silver): Attain a Time Trial star rating of 35. Refer to the 'Baby Steps' guide.
  17. Vrooom! (40) (Silver): Maintain sprint speed for 30 seconds consecutively. Chapter 2, Jacknife Checkpoint E, is ideal. Circle the area after clearing enemies, avoiding sharp turns.
  18. Up, over, under, onwards (25) (Silver): String together a jump, coil over an obstacle, and slide under an obstacle. This can be performed at the start of the Prologue: jump off a solar panel, coil over a fence, and crouch to slide under pipes.
  19. Free flowing (25) (Silver): String together a wallrun, jump, and speedvault. Perform a wallrun to a bar, then immediately swing forward after grabbing it.
  20. May I have this dance? (30) (Silver): String together a wallrun, turn, jump, wallclimb, turn, and jump. Find two close walls or buildings. After the Prologue zipline, wallrun on one building, hit turn, jump to wallclimb the second building, hit turn again, and jump again.
  21. aaaand safe! (30) (Silver): String together a wallrun, jump, coil over an obstacle, and skill roll. In the 'Playground Two' time trial, after the second checkpoint, wallrun up the left building, jump, crouch over the fence, and crouch again just before landing.

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