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Part 7
Need for Speed Most Wanted (2012)

Part 7

Master Part 7 of our Need for Speed Most Wanted (2012) guide, covering various races like Sprint, Circuit, and Speed Runs, with tips for each car class.

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Master Part 7 of our Need for Speed Most Wanted (2012) guide, covering various races like Sprint, Circuit, and Speed Runs, with tips for each car class.

Walkthrough
  1. 1
    Another Body Shop: Take the off-ramp to exit the freeway, make a left, and the body shop will end pursuit. This event can be completed in under 1 minute.
  2. 2
    Crashdown (Difficulty: Medium, Type: Sprint Race): This is a one-way race with a single off-road shortcut. Consider equipping Track Tires or switching to off-road tires via Easydrive for the shortcut.
  3. 3
    Downtown Run (Difficulty: Hard, Type: Speed Run): A long race requiring smart drifting to maintain speed (150MPH, 140 MPH, 130MPH).
  4. 4
    Park and Ride (Difficulty: Hard, Type: Sprint Race): Features two off-road pseudo-shortcuts. Equip off-road tires if desired, otherwise, it's an asphalt race.
  5. 5
    Off the Grid (Difficulty: Easy, Type: Circuit Race): Located at Ripley's point, Corner of Bishop Street & Reese Drive. Recommended to use off-road tires due to dirt and traffic. Daylight driving is easier.
  6. 6
    Import Duty (Difficulty: Medium, Type: Circuit Race): Involves racing on sandy beaches, train tracks, and dirt. Equip tires accordingly.
  7. 7
    Sports Sprint (Difficulty: Medium, Type: Sprint Race): A predominantly asphalt race. Equip accordingly.
  8. 8
    Downgraded (Difficulty: Hard, Type: Speed Run): A jumpy ride starting at Hughes Park. No off-roading involved (Speeds: 120MPH, 110MPH, 100MPH).
  9. 9
    Park and Ride (Difficulty: Hard, Type: Sprint Race): Features two off-road pseudo-shortcuts. Equip off-road tires if desired, otherwise, it's an asphalt race.
  10. 10
    Keys to the City (Difficulty: Easy, Type: Sprint Race): The first race, designed to be beatable for new players.
  11. 11
    Continental Drift (Difficulty: Easy, Type: Circuit Race): A large, straightforward circuit race.
  12. 12
    Cold Burn (Difficulty: Medium, Type: Circuit Race): A circuit race with some off-road moments and shortcuts. Equip according to preference.
  13. 13
    Sprint Eastward (Difficulty: Hard, Type: Sprint Race): A mostly asphalt race heading east. Equip lightly and for racing.
  14. 14
    Downgraded (Difficulty: Hard, Type: Speed Run): Equip lightly. Nighttime driving can be difficult due to visibility (Speeds: 120MPH, 110MPH, 100MPH).
  15. 15
    Harbor Run (Difficulty: Easy, Type: Sprint Race): An ambush race with cops at the start. Maintain acceleration.
  16. 16
    Gravity (Difficulty: Medium, Type: Speed Run): A fairly easy speed run with many turns requiring skillful drifting to maintain speed (Speeds: 120MPH, 110MPH, 100MPH).
  17. 17
    The Fugitive (Difficulty: Medium, Type: Ambush): Lose cops inside the airfield by using hangars, garages, and ramps. Head towards the Body Shop to reduce Heat Level, then return to the Airfield to hide.
  18. 18
    Power Play (Difficulty: Hard, Type: Sprint Race): A race entirely on the freeway.
  19. 19
    Turbulence (Difficulty: Hard, Type: Circuit Race): A race around town with cops on the first lap and roadblocks on the second. Maintain acceleration.
  20. 20
    Downgraded (Difficulty: Easy, Type: Speed Run): A jumpy ride starting at Hughes Park with no off-roading (Speeds: 95MPH, 85MPH, 75MPH). The top speed feels slow despite the listed top speed.
  21. 21
    Sprint Eastward (Difficulty: Medium, Type: Sprint Race): A race heading east, mostly on asphalt.

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