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Attachments
No Rest for the Wicked

Attachments

Find all Gun and Armor attachments in No Rest for the Wicked, including Alchemist, Backstab, Berserker, and more, with their locations and effects.

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Find all Gun and Armor attachments in No Rest for the Wicked, including Alchemist, Backstab, Berserker, and more, with their locations and effects.

Attachments:

  • Alchemist (Gun): Enhance the potency of consumable items. Found: Ch4 - In the first cave after starting to climb the mountain.
  • Backstab (Gun): Increase weapon damage when hitting enemies from behind. Found: Purchased from the Extra shop for 50 points.
  • Berserker (Gun): Greatly increase brutal attack damage. Found: Reward for collecting and spending ten Rusty Coins.
  • Blindside (Gun): Increase weapon damage when hitting enemies from the sides. .
  • Bully (Gun): Greatly increase weapon damage against staggered enemies. Found: Reward for collecting and spending seven Rusty Coins.
  • Concuss (Gun): Greatly reduce attack damage, but increase stagger damage. Found: Ch3 - In the lobby of the police station.
  • Domina (Gun): Restore health and energy on enemy kills. Found: Reward for collecting and spending eighteen Rusty Coins.
  • Hunter (Gun): Greatly increase attack range. Found: Ch4 - In the room before walking onto Candle Rock Coast.
  • Imperatrix (Gun): Attacks expend energy to greatly increase attack and stagger damage. Found: Ch6 - In Distended Stoma, in a room near the thirteenth Knight Statue.
  • Juggernaut (Gun): Increase weapon damage when hitting enemies from the front. .
  • Loader (Gun): Greatly increase weapon handling. Found: Ch3 - In the Crawl behind a locked gate that needs the Crowbar.
  • Majestra (Gun): Increase weapon damage, stagger damage, and attack speed. Found: Ch6 - Reward for completing the ninth Emergency Specimen Eradication challenge.
  • Master (Gun): Enhance the potency of skills. Found: Reward for collecting and spending sixteen Rusty Coins.
  • Minor Impact (Gun): Slightly increase stagger damage. Found: Ch1 - In the cave with the Giant Skitterer subboss.
  • Minor Tear (Gun): Slightly increase weapon damage. Found: Ch2 - Inside the Derelict Cabin's bedroom.
  • Overwhelm (Gun): Immensely increase damage for subsequent queued attacks, but lowers stagger damage. Found: Ch4 - Next to the Manor's front door.
  • Patient (Gun): Greatly increase weapon damage at max stamina. Found: Ch3 - In the Back Alley, near the manhole that leads to the Police Station.
  • Perforate (Gun): Greatly increase critical hit chance on flanked attacks. Found: Ch3 - Inside The Crawl's hidden room.
  • Pinpoint (Gun): Greatly reduce stagger damage, but increase weapon damage. Found: Ch3 - The furthest office from the long hallway in the Police Station's Bullpin.
  • Quick Fingers (Gun): Greatly increase attack speed. Found: Ch4 - Behind the hidden door in Rustshore Ruins.
  • Regalia (Gun): Attacks are guaranteed criticals when attacking at full ammo. Found: Ch6 - In a small room through a crawlspace in The Misgiving Throat.
  • Sadist (Gun): Breaking an enemy's flank restores health. Found: Ch6 - Reward for completing the fifth Emergency Specimen Eradication challenge.
  • Scorpion (Gun): Greatly increase counter hit damage. Found: Ch3 - At the end of the room off of The Sewer's safe room.
  • Shatter (Gun): Increase armor break potential. Found: Ch5 - The Nursery in the Manor.
  • Shiver (Gun): Attacks consume 3 energy to build up frost status. Found: Ch5 - The Lounge in the Manor.
  • Sweat (Gun): Attacks consume 1 energy to build up fire status. Found: Ch3 - One of the Firing Range rewards.
  • Tactician (Gun): Breaking an enemy's flank restores energy. Found: Ch5 - The Library in the Manor.
  • Trigger (Gun): Adds a chance to attack twice per attack command. Found: Ch3 - The Ranger's Station in Wyatt Park (Day).
  • Adrenaline (Armor): Fully restore stamina on staggering an enemy. Found: Ch3 - In the drained area of The Spew.
  • Attacker (Armor): Increase offense. Found: Ch3 - In the Back Alleys next to the Vilekin fight.
  • Crimson Revelry (Armor): Restore health when performing a brutal attack. Found: Ch2 - Inside Cabin #6.
  • Deflection (Armor): Increase the window for a successful parry. .
  • Empress (Armor): Reduce the cost of skills by 50%. Found: Ch6 - In The Misgiving Throat, in the tunnel after the Phorid Matron fight.
  • Goddess (Armor): Increase all stats. Found: Ch6 - Inside the room that requires the Mysterious Key.
  • Hussle (Armor): Slightly increase out of combat speed. Found: Purchased from the Extra shop for 200 points.
  • Investigator (Armor): Increase XP gained from combat. Found: Purchased from the Extra shop for 100 points.
  • Invigorate (Armor): Restore a bit of energy when blocking an attack. Found: Ch2 - Inside Cabin #1.
  • Lupine (Armor): Grants a massive Luck bonus. Found: Ch3 - Behind a locked gate that needs a Lockpick in The Crawl.
  • Momentum (Armor): Restore health at the end of combat. .
  • Pulse (Armor): Restore energy on a successful parry. Found: Ch4 - Next to a carved stone wall near the fight with a.
Tips
  • Consider the 'Alchemist' attachment to boost the effectiveness of your consumables.
  • 'Backstab' and 'Blindside' are excellent for increasing damage against enemies from specific angles.
  • 'Berserker' and 'Bully' are great for enhancing brutal and stagger damage respectively.
  • 'Domina' and 'Sadist' offer valuable health and energy sustain through enemy kills and flank breaks.
  • 'Empress' can significantly reduce skill costs, allowing for more frequent ability usage.
  • 'Goddess' provides a universal stat increase, making it a strong all-around choice.
  • 'Hussle' is useful for faster traversal when not in combat.
  • 'Investigator' helps in gaining experience more quickly from combat encounters.
  • 'Lupine' provides a substantial boost to Luck, which can influence item drops and critical hits.
  • 'Momentum' offers passive health regeneration after combat concludes.
  • 'Pulse' aids in energy management by restoring it on successful parries.

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