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Ori and the Blind Forest

Ori and the Blind Forest

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Lose yourself in the breathtaking platformer, Ori and the Blind Forest, a journey of light and shadow. This extensive guide features 52 sections, covering everything from getting started and the main walkthrough to 3 boss guides and 9 tips & secrets. Find strategies for challenging encounters, advice on character builds, and locations for every collectible to master your adventure.

Controls

Learn the Ori and the Blind Forest controls for both controller and keyboard, including movement, jump, Spirit Flame, Bash, and menu navigation.

Controller Layout:

  • Joystick: Movement
  • B: Soul Link
  • A: Jump
  • X: Spirit Flame
  • Y: Bash
  • RT: Grab or Glide
  • LT: Charge Jump
  • Start: Opens Main Menu
  • Select: Opens Map
  • Directional Buttons: Navigate Menu

Keyboard Bindings:

  • WASD: Movement
  • W (Hold): Charge Jump
  • S (Hold): Stomp
  • E: Soul Link
  • Space: Jump
  • Left Mouse Button: Spirit Flame
  • Right Mouse Button: Bash
  • Tab: Opens Map
  • Shift: Grab or Glide
  • Escape: Opens Main Menu
  • Arrow Keys: Navigate Menu
Tips
  • Familiarize yourself with the Bash (Right Mouse Button or Y) ability, as it's crucial for combat and traversal.
  • The Charge Jump (LT or holding W) allows you to reach higher platforms.
  • Use the Map (Select or Tab) frequently to orient yourself within the world.

Skills

Learn how to use every skill in Ori and the Blind Forest, from Spirit Flame to Bash, to navigate the world and defeat enemies. Master Ori's abilities!

Alright, let's talk about how Ori moves and fights! These skills are super important, not just for combat, but for getting around the beautiful world of Blind Forest. Think of them as your toolkit – the more you master them, the easier everything becomes.

Spirit Flame: This is your bread-and-butter attack. It just shoots little flame sparks at whatever's in front of you. The cool thing is you can fire it while running, and it's surprisingly effective if you run backward and shoot. Keep this one ready!

Wall Jump: You're going to use this constantly. It lets Ori hop up walls. Seriously, this is fundamental to how you'll navigate most areas. Get comfortable with it!

Charge Flame: This one takes a bit more effort but packs a punch. Hold down the attack button, and Ori will charge up a powerful blast. When you let go, it explodes! It's great for clearing out groups of enemies, and it's also your key to breaking those glowing blue walls you'll find scattered around.

Double Jump: This is exactly what it sounds like – you can jump a second time while you're already in the air. The trick here is not to just spam it. Try to time the second jump right at the peak or end of your first jump to get the most height and control.

Bash: This is a really unique and powerful move. Ori can fly through a projectile or even an enemy, and you can aim where Ori goes. If you bash a projectile, it flies off in the opposite direction. This is crucial for breaking certain walls and for some tricky platforming sections.

Stomp: Think of this as a ground-pound or a butt-smash. While you can use it to attack enemies below you, its main job is to smash through weak ground or to hit those nail pegs you'll see.

Kuro's Feather: This skill lets Ori glide through the air. It's a lifesaver when you need to cross large gaps or, more importantly, to float safely over hazards like thorns.

Climb: Once you get this, it feels like a bit of an upgrade to the Wall Jump. Ori can now grab onto walls and climb up them without needing to repeatedly tap the jump button. It makes wall traversal much smoother.

Charge Jump: This is another powerful move that sends Ori rocketing upwards. It's way higher than a normal jump, and it also destroys any walls or enemies directly in its path. Great for breaking through obstacles or getting a quick burst of height.

Walkthrough

Your go-to guide for all quests in Ori and the Will of the Wisps. Learn how to complete each quest, find the quest givers, and claim your rewards.

Hey there! So, you're diving into Ori and the Will of the Wisps and want to get a handle on all the side quests? You've come to the right place. These quests are a great way to explore more of Niwen and snag some sweet rewards. Let's break them down. ### List of Quests These are your more traditional quests, where you'll get a specific task from an NPC. * The Missing Key: Tokk in Inkwater Marsh needs you to find a Keystone. Just explore the nearby cave, grab it, and bring it back to him. * Guardian of the Marsh: A Moki in Inkwater Marsh asks you to find Kwolok. Head to Kwolok's Hollow and find him. You'll get 200 Spirit Light for your trouble. * A Little Braver: Mokk, the Brave, also in Inkwater Marsh, wants a Howl Fang. You'll need to retrace some of Ori's escape path from Howl, climb a rope, and explore to the right. Bring the fang back to Mokk. * Kwolok's Wisdom: Another Moki needs you to find Kwolok, this time in Luma Pools. After you find and defeat him, you'll have some bad news to deliver to the Moki, then take an amulet back to Kwolok's Marsh. * Into the Burrows: Tokk needs an artifact from the Midnight Burrows. Use your abilities to explore the burrows, find the Curious Tablet, and return it to Tokk. You'll earn 1,000 Spirit Light. * The Silent Map: Lupo in Wellspring Glades wants you to map out the Silent Woods. Just uncover the map areas leading up to the Feeding Grounds – no need to find every secret. This nets you a 50% discount on individual maps. * The Tree Keeper: Kii in the Silent Woods has a branch from a dying tree. You need to take it to Tuley and then report back to Kii. * Rebuilding the Glades: Grom in Wellspring Glades needs help rebuilding. You'll need to finish all of Grom's Projects, some of which you'll discover by talking to other Moki in the area. This quest is key to unlocking more areas and collectibles in Wellspring Glades and also grants the 'Fixer Upper' achievement. * Regrowing the Glades: Tuley in Wellspring Glades wants you to help regrow the flora. Find seeds scattered across Niwen and plant them. Each seed you plant opens up more areas and collectibles in Wellspring Glades. * Family Reunion: A Moki in Wellspring Glades is building a hut and needs his family. You'll find a Petrified Doll, and unfortunately, you'll have to deliver the sad news to the father. You'll get 100 Spirit Light for this one. * A Diamond in the Rough: Tokk in Windswept Wastes has a task for you. Use your Burrow ability near the shovel, then take the Eerie Gem you find to Twillen to get it polished. This rewards you with a Secret Shard. * The Lost Compass: Tokk needs his compass back in The Wellspring. After clearing some decay in a specific room he points out, head left through the wheel to find the Iron Needle. Tokk will be waiting near the entrance. ### Hand to Hand This is a fun little trade sequence where you'll be passing items along. It's a great way to see how the community of Niwen helps each other out! * Hand to Hand (1/7): Start with a Moki in Kwolok's Hollow. They'll ask you to give a treasure map to Tokk in Wellspring Glades. You'll receive a Wanderer's Pouch. * Hand to Hand (2/7): Tokk in Wellspring Glades will then ask you to give the Wanderer's Pouch to a Moki in The Wellspring. Your reward is an Herb Pouch. * Hand to Hand (3/7): The Moki in The Wellspring needs you to take the Herb Pouch to Veral in Baur's Reach. You'll get Spicy Soup in return. * Hand to Hand (4/7): Veral in Baur's Reach asks you to deliver the Spicy Soup to a Moki in Baur's Reach. Your reward is a Comfy Hat. * Hand to Hand (5/7): That Moki in Baur's Reach needs you to take the Comfy Hat to another Moki in Wellspring Glades. You'll get a Lantern. * Hand to Hand (6/7): The Moki in Wellspring Glades needs you to deliver the Lantern to a Moki in the Mouldwood Depths. This will earn you Mouldwood Silk.

Prologue

Learn how to navigate the Prologue in Ori and the Blind Forest, from finding Naru to the first steps in the Sunken Glades.

Walkthrough
  1. 1
    Start by moving east (right) down to the swallow.
  2. 2
    Jump over the small log.
  3. 3
    Continue east until Naru finds Ori.
  4. 4
    After a small scene (cutscene (a non-interactive cinematic the game plays automatically)), you will control Ori.
  5. 5
    Head east to leave the cave.
  6. 6
    Continue east to find Naru.
  7. 7
    Ori will get on Naru's back; you now control both.
  8. 8
    Continue east to a small pond that blocks your path.
  9. 9
    Witness a cutscene where Ori and Naru build a bridge.
  10. 10
    After the scene, you control Ori again, who has apples.
  11. 11
    Go west, over the bridge, and read all the text.
  12. 12
    After another scene, you control Naru in the cave.
  13. 13
    Exit the cave to the east.
  14. 14
    Watch a short scene, then take Ori back westward to the cave.
  15. 15
    After sad scenes, you will have control of Ori in the Sunken Glades.
Tips
  • The initial controls are very basic, focusing on left and right movement and jumping.
  • Pay attention to the text prompts and scenes to understand the story.

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