Kunikazu Okumura
Kunikazu Okumura's Palace, a sterile and labyrinthine factory, presents a unique challenge in Persona 5 Royal. Unlike previous Palaces, its boss fight is less about a singular, powerful foe and more about efficiently dispatching waves of robotic enemies within a tight timeframe. Success hinges on meticulous preparation, understanding enemy weaknesses, and executing a flawless Baton Pass chain.
Location: Okumura's Palace (Executive Lounge)
Recommended Level: 50-55
While it's possible to enter Okumura's Palace earlier, the recommended level range of 50-55 ensures you have access to a broader range of powerful Personas and skills, which are crucial for overcoming the demanding nature of this boss encounter. Rushing through this Palace without adequate preparation can lead to frustration due to the sheer attrition and the need for precise execution.
Party Setup Recommendations
A balanced party is essential, with each member ideally covering specific elemental weaknesses and providing support. Prioritize Personas that can exploit the robots' vulnerabilities and maintain a consistent flow of attacks.
- Joker: Your primary damage dealer and strategist. Equip Personas with diverse elemental coverage, especially those with powerful AoE (Area of Effect) skills like Garudyne (Wind), Freidyne (Ice), Agidyne (Fire), Ziodyne (Electric), Psychokinesis (Psy), and Quantum Kick (Nuke). Having Personas that can hit multiple weaknesses is ideal.
- Ryuji: While his physical prowess is valuable, his utility in this fight comes from his access to Zio-based skills for exploiting electric weaknesses. He can also provide crucial buffs like Tarukaja.
- Ann: Her Agi-based skills are essential for exploiting fire weaknesses. She also offers valuable debuffs like Tarunda and can boost her own damage with Concentrate.
- Makoto: Her Frei-based skills are vital for exploiting ice weaknesses. She is also your primary healer with Mediarama and can provide team buffs with Marakukaja.
- Haru: Her Psi-based skills are indispensable for exploiting psychic weaknesses. She also brings valuable support with Tetrakarn (reflects one physical/gun attack) and Makarakarn (reflects one magical attack), which can be lifesavers against certain robot attacks. Her gun skills can also contribute to damage.
The Okumura Boss Fight: Strategy and Weaknesses
The Okumura boss fight is structured into distinct waves of robotic enemies, culminating in a confrontation with Okumura himself. The primary challenge is not a strict turn limit per wave, but rather the overall efficiency required to defeat all enemies before the Palace's internal timer runs out. This means maximizing damage output and minimizing wasted turns.
Wave Breakdown and Robot Weaknesses
Each wave consists of different types of robots, and exploiting their specific elemental weaknesses is paramount for initiating and maintaining a Baton Pass chain. A successful Baton Pass chain allows you to land multiple '1 More' turns, build up momentum, and deal massive damage with a final AoE attack.
General Strategy for Waves:
- Identify Weaknesses: Upon entering a wave, immediately scan the enemy list and identify their elemental weaknesses.
- Exploit Weakness: Use the appropriate character and Persona to hit the weakness, granting you a '1 More' turn.
- Baton Pass: Pass the turn to another party member who can exploit a different weakness or has a strong follow-up attack. Aim to build a chain of 3-4 Baton Passes.
- AoE Finisher: Once your Baton Pass chain is established, have the character with the highest Baton Pass rank unleash a powerful AoE skill to clear the entire wave.
- Repeat: Move on to the next wave, repeating the process.
Specific Robot Weaknesses:
The following table details the common robot types and their exploitable weaknesses. Note that some robots may have resistances or be immune to certain elements.
| Robot Type | Weakness | Recommended Exploiter |
|---|---|---|
| Worker Bot (Small, numerous) | Wind, Electric | Joker (Garula/Garudyne), Ryuji (Zionga/Zionga) |
| Security Bot (Medium, agile) | Fire, Ice | Ann (Agilao/Agidyne), Makoto (Bufu/Bufula) |
| Heavy Bot (Large, durable) | Psy, Nuke | Haru (Psy skills), Joker (Nuke skills) |
| Special Ops Bot (Elite, dangerous) | Bless, Curse | Joker (various Bless/Curse Personas), Makoto (if equipped with appropriate Persona) |
Okumura's Phase
Once all the robotic waves are defeated, Okumura will appear. He does not have any specific elemental weaknesses and will resist all status ailments. This phase is a straightforward damage race.
- Unleash Maximum Damage: Use your strongest single-target and AoE skills.
- Buffs and Debuffs: Ensure your party's attack buffs (Tarukaja) and enemy defense debuffs (Rakunda) are active.
- Healing: Keep your party's HP topped up, as Okumura can hit hard.
Common Pitfalls and Warnings
- Time Limit: While not a strict turn limit per wave, there is an overall time limit for the Palace infiltration. If you spend too long on each wave or get bogged down, you will fail. Efficiency is key.
- Running Out of SP: The sheer number of enemies and the need for repeated skill usage can quickly deplete your party's SP. Bring plenty of SP-restoring items like Soma, Soul Drops, and Chewing Beans.
- Ignoring Weaknesses: Attempting to brute-force your way through without exploiting weaknesses will make the fight significantly longer and more difficult, increasing the risk of running out of time or SP.
- Lack of AoE Skills: Without strong AoE skills, clearing waves efficiently will be nearly impossible. Ensure your party members have access to them.
Rewards
- Okumura's Badge: An accessory that grants +10 to Luck.
- Increased Social Stats: Significant gains in Kindness and Charm.
- Story Progression: Unlocks the next stage of the story.