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Part 10
Portal

Part 10

Guide to Portal's Test Chamber 10 (TC10), focusing on mastering momentum and flinging mechanics with step-by-step instructions and developer commentary.

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Guide to Portal's Test Chamber 10 (TC10), focusing on mastering momentum and flinging mechanics with step-by-step instructions and developer commentary.

Walkthrough
  1. 1
    Head through the hallway. The AI will reiterate warnings about momentum.
  2. 2
    Walk down the hallway to find a Commentary Node.
  3. 3
    Look up and to the left to find the Camera Shy achievement target on the wall. Shoot it.
  4. 4
    Shoot a portal at the ground and jump into it. You will be propelled onto a platform.
  5. 5
    Enter the next room. Once inside, look to your left for another Commentary Node.
  6. 6
    Walk forward a bit, then turn around. You'll see a small platform with a portal on it.
  7. 7
    Run to the ledge ahead, shoot a portal at the ground below it, and jump off the platform into the portal to be rocketed to the far ledge.
  8. 8
    The AI will comment on your understanding of momentum.
  9. 9
    Go through the next doorway. Look up to see a T-shaped slab of wall emerge.
  10. 10
    A Commentary Node will appear near this slab.
  11. 11
    Go to the ledge but do not jump off. Look down to see an orange portal.
  12. 12
    Turn around and look at the slab. Shoot a portal near its center.
  13. 13
    Jump down and through the orange portal to land on a lower ledge.
  14. 14
    Turn around to see the top of the slab has moved. Shoot a portal at this newly moved piston.
  15. 15
    Walk to the ledge, jump off, and aim for the orange portal. You will be rocketed to the chamberlock.
  16. 16
    Enter the chamberlock to complete Test Chamber 10.
Tips
  • The Camera Shy achievement is obtained by shooting a target on the wall while standing in front of the stairs in TC10.
  • The game explicitly teaches the "flinging" mechanic, where falling into one portal causes you to rocket out of another, by using visual cues like pushed-out concrete blocks above pits.
  • Developer commentary highlights the challenges in teaching momentum and the design choices made to guide players, such as moving portal surfaces.

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