Learn the PC and Xbox 360 controls for Portal's Test Chamber 00. Master movement, portal firing, and interaction to progress through the game.
This section details the controls for Portal on PC and Xbox 360, specifically for Test Chamber 00.
PC Controls:
| Action | Key |
|---|---|
| Move Left | S Key |
| Move Backward | D Key |
| Move Right | F Key |
| Jump | Space Bar |
| Crouch | Control |
| Fire Blue Portal | Left Mouse Button |
| Fire Orange Portal | Right Mouse Button |
| Pick Up Objects/Use | E Key |
| Pause | Escape Key |
| Quick Save | F6 |
| Quick Load | F9 |
| Take Screenshot | F5 |
Xbox 360 Controls:
| Action | Button |
|---|---|
| Look Around | Right Thumbstick |
| Move Around | Left Thumbstick |
| Jump | Left Bumper or A Button |
| Crouch | Push Left Thumbstick |
| Fire Blue Portal | Left Trigger |
| Fire Orange Portal | Right Trigger |
| Pick Up Object/Use | Right Bumper or X Button |
| Pause | Start |
| Quick Save | Hold Start |
Test Chamber 00 (TC00) Walkthrough:
Commentary Nodes:
- The first commentary node, featuring Gabe Newell, explains how to interact with commentary nodes. To listen, aim at the symbol and press the 'use' key. To stop, press 'use' again. Some nodes may pause gameplay to show something.
- The second commentary node, featuring Kim Swift, discusses the importance of players understanding portals and how seeing oneself through a portal helps grasp the concept.
Wait for the countdown timer. After the countdown, a computer voice will begin.
Computer Voice: "We hope your brief detention in a relaxation vault has been a pleasant one. Your specimen has been processed and we are now ready to begin the test proper. Before we start, however, keep in mind that although fun and learning are the primary goals of our enrichment center activities, serious injuries may occur. For your own safety and the safety of others, please refrain from touching (bzzzzzzzzt). Por favor bord˜n de fellar. Muchos gracias de fellar gracias. Stand back, the portal will open in three, two, one."
Commentary Node:
- The third commentary node, featuring Kim Swift, explains that early playtesters thought portals led to other dimensions. To counter this, the first chamber uses a visually unique room as a reference point for when players first step through a portal.
Turn left and press the 'use' key to activate the first commentary node.
Turn right and press the 'use' key to activate the second commentary node.
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