Returnal Alt-Fire list including Blast Shell, Doom Bringer, Horizontal Barrage, Killsight, Proximity Mine, Shieldbreaker, Shockstream, Tendril Pod, Trackerswarm, Vertical Barrage, and Voidbeam.
Blast Shell
Fires an arching explosive shell that damages all enemies in the blast radius. Cooldown = 20 seconds. Priority: 3/5.
Doom Bringer
Fires a large energy ball that slowly travels in a straight line, damaging nearby enemies. Can be charged for more damage. Cooldown = 40 seconds. Priority: 2/5.
Horizontal Barrage
A flat, horizontal volley of bullets that travel in an arch and bounce around the room upon hitting any surface/enemy. Cooldown = 20 seconds. Priority: 4/5.
Killsight
A high-powered sniper blast that zooms aim in when holding L2. Cooldown = 20 seconds. Priority: 4/5.
Proximity Mine
Plops a small mine in front of you. Cooldown = 6 seconds. Priority: 1/5.
Shieldbreaker
A fast railgun-like bolt that does significant damage and can destroy enemy shields. Cooldown = 20 seconds. Priority: 4/5.
Shockstream
Fires a sustained mid-range blast of electricity. Holding R2 maintains Shockstream, which can be reapplied after moving as long as it's not on cooldown. Cooldown = 20 seconds. Priority: 3/5.
Tendril Pod
Lobs a projectile that does damage over time to any enemy it latches onto, or to enemies near a surface it's stuck to. Two pods can be fired as the cooldown bar is split in half. Cooldown = 12 seconds. Priority: 3/5.
Trackerswarm
A volley of homing bullets that lock onto and damage the targeted enemy. Cooldown: 20 seconds. Priority: 5/5.
Vertical Barrage
Shoots vertically, with bullets ricocheting off surfaces. Cooldown = 20 seconds. Priority: 3/5.
Voidbeam
A sustained beam of energy that must be held down with R2 to do damage. Similar to Shockstream, it can be reapplied after letting go of R2 as long as it doesn't go on cooldown. Cooldown = 55 seconds. Priority: 3/5.
- Priority ratings are subjective and depend on playstyle.
- Horizontal Barrage and Killsight are highly rated for their damage output.
- Trackerswarm is excellent for bosses and high HP enemies due to its homing nature and quick damage.
- Shockstream and Voidbeam require sustained R2 input and can reduce mobility, making them potentially risky.
- Proximity Mine has a very low priority rating according to the source.
- Tendril Pod can be effective if latched directly onto an enemy.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content