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Malfunction and Parasite Effects
Returnal

Malfunction and Parasite Effects

Explore Malfunctions and Parasite effects in Returnal, including buffs like surviving a killing blow and debuffs like suffering damage when using keys.

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Explore Malfunctions and Parasite effects in Returnal, including buffs like surviving a killing blow and debuffs like suffering damage when using keys.

Malfunctions

  • While in midair, -50% Weapon Damage
  • Suffer damage when using keys
  • Hostiles counter on hit (red bullet shoots from enemy when hit)
  • Hostiles leave behind acid pools upon death
  • At Full Integrity, -50% Weapon Damage
  • Random Artifact disabled
  • Overload disabled
  • Suffer damage on Overload
  • Fabricator costs increased by 25%
  • Suffer damage when collecting items
  • Protection reduced by 20%
  • Obolites disappear 1.5s faster
  • Map is scrambled
  • Reduced Repair Efficiency by 30%
  • Lose Obolites when suffering damage
  • At Low Integrity, -30% Weapon Damage
  • Reduced Max Integrity (around 30% lost, does not restore automatically on cleanse)
  • Alt-Fire Cooldown increased by 10s
  • Increased Dash Cooldown by 2.5s
  • While stationary, -75% Weapon Damage
  • Cannot pick up new weapons
  • Proficiency gain disabled

Parasites

Parasites can be picked up in Returnal, offering buffs in exchange for debuffs. It is recommended to examine the debuff first to determine if the trade-off is worth the potential handicap for the rest of your run. Parasites can be removed.

Buffs

  • Greatly increases Max Integrity (+25% Integrity gain likely)
  • Fabrication costs reduced by 15%
  • Fixes or prevents x1 Malfunction, detaches afterwards (can have a sneaky debuff like 'Greatly reduce Max Integrity on detach')
  • Discounts one item by 30%, detaches afterwards
  • Increases Repair Efficiency by 20%
  • Survive a killing blow, detaches afterwards (always worth taking)
  • 1 fewer kill required to increase Adrenaline Levels
  • Doubles Obolite collection radius
  • Autorepairs while at Low Integrity
  • Find Salvage from hostiles more often
  • Increases Proficiency Rate by 20%
  • Increases Protection by 15%
  • Allows a Key to be reused, detaches after first use
  • Melee kills repair Integrity (always coupled with 'Inhibits the use of Silphium resources' debuff; restores a surprisingly small amount)
  • 25% chance to not lose a Consumable on use
  • Reduces Malfunction probability
  • 50% chance to find better Salvage from hostiles
  • Reduces Alt-Fire Cooldown by 3s
  • Allows a Consumable to be reused, detaches after first use

Debuffs

  • Suffer damage when using Atropian Keys
  • Reduces Repair Efficiency by 30%
  • Reduces Protection by 10%
  • Melee damage reduced by -50%
  • Hostiles leave behind a pool of acid upon death
  • Suffer damage when picking up items
  • Suffer damage from long falls
  • Dropped Obolites disappear 1s faster
  • Greatly reduces Max Integrity on detach (saps about 25% of Integrity bar)
  • Suffer damage to Integrity on detach
  • Triggers a Critical Malfunction on detach
  • Triggers 2 Malfunctions on detach
  • Increases the chance of finding Malignant items
  • Alt-Fire Cooldown increased by 5s
  • 1 additional kill required to increase Adrenaline Levels
  • Upcoming Malfunctions have harder fix requirements
  • Upcoming Malfunctions have more severe effects
  • Increases Malfunction probability
  • Reduces Proficiency Rate by 15%
  • Greatly increases Melee Cooldown & Dash Cooldown (Dash cooldown increases from 1s to 2.5s; Melee cooldown increases from 1s to 5s)
  • Inhibits the use of Silphium resources (always coupled with 'Melee kills repair Integrity' buff)

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