Complete Part 6 of Saints Row: The Third, including Apocalypse Genki, Base Jumping, Barnstorms, Gang Operations, and Guardian Angel.
DLC: Genkibowl VII
Opens: Super Ethical PR Opportunity, Apocalypse Genki Activities
Unlocks: Item - Angry Tiger Mask
For those of you that skipped right to the walkthrough, don't panic if you don't have this downloadable content (DLC), just skip down to the next section to continue with the game. For those of you that own the Genkibowl VII DLC, read on.
Call up Tammy to get this first DLC pack started. Then drive over to the starting point. This is similar to the Act II missions, in that it is really the tutorial for the Apocalypse Genki activities, and counts as the easy activity.
This is basically the Professor Genki activity on steroids. The hardest part of this mission is your timer, because it's easy to get lost. You will have a hunter to deal with (or to just run past, if you prefer). Make sure to hit those money, time, and health bonus targets (while avoiding the pandas) to make things a little easier on yourself! The exit is up on the top level, so make sure to work your way up as you look for the end.
Base Jumping 1-5
A few of the challenges I'm not really going to specifically go over, because some of them are things like driving a certain distance or number of cars destroyed or what have you. I'll let you do these at your own pace as you like. However, a lot of them I will go over. Some of them are very difficult to get if you haven't yet done them by the end of the game. Others have tricks which make them easier.
Base jumping falls into the latter category, so I'm going to go ahead and do five of them right now. Go to your crib and jump off the helipad. Open your chute (Y key) and then set a base jump target (Y key again). Then just hit the target (use the left analog stick to control your rate of decent). If you hit within 15 feet, you nailed the jump. Then just run back up to the penthouse and repeat. Do this five times. You are already one third of the way done with this challenge (you can find your challenge listings in the Saintbook on your phone).
It's time to take a bit of a drive. We want to head over to Salander (on the western island). If you open up your map (radar (your minimap with nearby blips and threats marked)), you will see two large docks on the west side. Go to the northern one. What you are going to find here is a large ship which is beached. Get on the ship via the gangplank and head all the way to the stern (the back). You should find a Thompson helicopter parked here. Sometimes it's a little tricky to get it out of the cramped space it's in, but you should be able to manage it.
Once you have it, fly it back over to your new crib and store it in your heliport. We now have a chopper that is great for doing barnstorms. So let's do a few. Grab the chopper back out of your garage and let's get to them.
Barnstorms 1-5
Fly to the northeast from your crib to the first store (which is a Rusty's Needle). From here look to the north, where you will spot a Gothedral. All we have to do here is fly in between the two towers of the structure (flying northwest). Easy.
Now turn around and fly back east toward the Stikit Inn property. You will see a factory with two smokestacks. Once again this is just a fly between, going northeast.
Follow the coast to the south until you are almost straight east of your crib (just a little north). You should see what looks like a church with two towers, similar to the Gothedral we just hit. This is the same deal as before, flying west.
Now fly south to the Joe Cola Factory property. You guessed it, this factory has two stack for you to fly between. I went south to north. Finally, to get our last barnstorm for this set, just look straight west from the cola factory. We have yet another factory with a pair of stacks. I took these flying northeast to southwest.
It was at this point I did my second survival mission, which put me at 2 out of 26, if you are keeping pace.
This is a good time to upgrade a couple of our weapons, so drive on over to a nearby Friendly Fire and select the Buy/Upgrade option. You may have noticed our machine gun feels more like an automatic stapler shooter, so let's upgrade the Tek Z-10 to give it a bit more of a kick, and upgrade the 45 Shepherd to level 3 to carry more ammo. You should have enough money to cover (press the cover button to crouch behind walls or objects) that, but if you are a little short, don't forget you can make some money from your bank transfer (which should be at close to $200 per hour right now).
- Pistols -> 45 Shepherd -> Level 3 ($10,000)
- SMGS -> Tek Z-10 -> Level 2 ($7,500)
Gang Operation 3
Let's get another gang operation out of the way. Doing these increases our city control, which increases the amount of money we get per hour, so it's good to do them (plus we get to try out our new and improved weaponry). You will find this one on the southwestern island, in Bridgeport, on the southern side of the neighborhood.
Guardian Angel
Completion: +1.561% (6.867%)
Opens: Trafficking
Unlocks: None
Alright, let's run a new mission. This is actually an activity disguised as a mission (there are a few of these). So we really get credit for doing a mission and an activity at the same time (which is why it has such a high completion percentage).
Just keep Pierce safe. Don't hit the cars when they are too close to our boy, you don't want him to take any splash damage. After a while, you will have a couple of roadblocks to take care of. Nothing here that you haven't been doing already. Clear them out to let Pierce continue on through.
Once you are through the roadblocks, it's time to bring out the sniper rifle. Use the left trigger to zoom in on Pierce, and just take out the Morningstar as they come in.
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