Detailed breakdown of Serious Sam: The First Encounter enemies including Beheaded Rocketeer, Gnarr, Kleer Skeleton, and Beheaded Kamikaze with stats, weaknesses, and combat tips.
This section details the various enemies encountered in Serious Sam: The First Encounter. The legend for enemy stats is as follows:
- M = Metabolism
- P = Perception
- S = Size
- E = Endurance
- H = Hostility
- W = Weapon
- R = Reward (in Kleer Fragments, FC)
- T = Threat Level
Beheaded Rocketeer
M: cyber-zombie
P: insentient, LCU controlled
S: 6 ft.
E: very low
H: very low
W: magic-missile launcher
R: 200 FC
T: none
Use any weapon to defeat this enemy. Switch to the Schofields if you are low on other ammo, or use the most convenient weapon available.
Gnarr, Female
M: mammal
P: trained war animal
S: 5 ft.
E: low
H: low
W: bites, punches
R: 1000 FC
T: low
Some of these can levitate or become invisible in later levels. The Double Barrel shotgun is effective for taking them out.
Beheaded Bomber
M: cyber-zombie
P: insentient, LCU controlled
S: 6 ft.
E: very low
H: very low
W: hand grenades
R: 500 FC
T: low
Treat this enemy like the Beheaded Rocketeer, but back up after killing it to avoid its explosion.
Gnarr, Male
M: mammal
P: trained war animal
S: 4 ft.
E: low
H: low
W: bites, punches
R: 500 FC
T: very low
The Double Barrel shotgun is recommended for defeating this enemy.
Beheaded Firecracker
M: cyber-zombie
P: insentient, LCU controlled
S: 6 ft.
E: very low
H: very low
W: magic-missile launcher
R: 200 FC
T: none
This is the first enemy that uses projectiles. Kill these quickly upon entering a large room. If you encounter a pack, use the Minigun.
Kleer Skeleton
M: undead
P: magical creature
S: 9 ft.
E: low
H: medium
W: two-ball projectiles, claws, horns
R: 1000 FC
T: medium
These can be dangerous in groups. They shoot projectiles from a distance and jump to attack. If encountered one at a time, wait for a jump and use the Double Barrel. For groups, use the Rocket Launcher or Minigun.
Beheaded Kamikaze
M: cyber-zombie
P: insentient, LCU controlled
S: 6 ft.
E: very low
H: extreme
W: hand grenade
R: 2500 FC
T: high
These are highly annoying enemies that run at you and explode on impact. They scream constantly, and their distance can be judged by their sound. When you enter a new area, be prepared for them.
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