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Special Attacks
Sonic Unleashed

Special Attacks

Learn all Special Attacks in Sonic Unleashed, including Were-Claw Charge, Triple Wild Claw, and Missile Punch, with their controls and descriptions.

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Learn all Special Attacks in Sonic Unleashed, including Were-Claw Charge, Triple Wild Claw, and Missile Punch, with their controls and descriptions.

Walkthrough
  1. 1
    Were-Claw Charge: Learned at Combat Level 10. While Dashing, press the X Button. Sonic performs a slow cross chop, good for long combos.
  2. 2
    Triple Wild Claw: Learned at Combat Level 11. While Dashing, press the Y Button. Sonic performs several claw attacks, good for long combos.
  3. 3
    Spinning Needle Attack: Learned at Combat Level 12. Perform a Dash Jump and press the Y Button. Sonic spins forward like a saw, useful for damaging enemies and creating space.
  4. 4
    Were-Rush: Learned at Combat Level 13. Perform a Dash Jump and press the X Button. Sonic performs a cross chop, stronger than Were-Claw Charge and effective against weaker enemies.
  5. 5
    Missile Punch: Learned at Combat Level 14. Hold the Y Button for 2 seconds and release. Sonic focuses energy and releases a large fist attack. This can KO enemies if they take the full impact; charging and timing the release are key.
  6. 6
    Were-Tornado: Learned at Combat Level 15. Hold the X Button for 2 seconds and release. Sonic focuses energy into his arms and spins, hitting nearby enemies and sending them flying, great for when surrounded or in small areas.
  7. 7
    Tricky Tornado Uppercut: Learned at Combat Level 24. While holding LB, press Y, and pull the Left Analog down simultaneously. While guarding, Sonic performs a somersault and a spinning uppercut, hitting twice.
  8. 8
    Wild Werewhip: Learned at Combat Level 25. While holding LB, press X, and pull the Left Analog down simultaneously. While guarding, Sonic stretches his arms and smashes the ground in front of him. It's quick and stuns enemies briefly.
  9. 9
    Comet Punch: Learned at Combat Level 26. Hold the Y Button for 4 seconds and release. Similar to Missile Punch but with more focused energy, making the arm and fist stay out longer.
  10. 10
    Were-Cyclone: Learned at Combat Level 27. Hold the X Button for 4 seconds and release. Similar to Were-Tornado but with more focused energy, performing a reverse spin after the initial spin.
Tips
  • Were-Claw Charge and Triple Wild Claw are good when doing long combos.
  • Spinning Needle Attack is a perfect attack to use to get past enemies and make room while causing a lot of damage at the same time.
  • Were-Rush is stronger than the Were-Claw Charge and takes out weaker enemies easily.
  • Tricky Tornado Uppercut is similar to Sho-claw-ken and Sho-hog-ken except Sonic does 2 hits instead of just 1.
  • Wild Werewhip is not very strong but it's quick and stuns enemies for a brief period of time.
  • Missile Punch can KO enemies that take the full impact of the punch; the key is charging and knowing when to release.
  • Comet Punch has the same benefits as Missile Punch.
  • Were-Tornado is a great attack to use when surrounded and/or in a small area. It will send enemies flying.
  • Were-Cyclone has the same benefits as Were-Tornado.

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