Detailed walkthrough for the Tokyo Circuits races in South of Midnight, including Shibuya Speedway, Ouroboros, Sonic Waves, Tribulation, and Hangtime. Master each track with expert tips.
Walkthrough
- 1Shibuya Speedway
- Opponent Car: RSMC 15
- 2Laps: 3
- 3Notes: Race takes place in the rain, but most of the course is straight. Prioritize top speed and acceleration.
- 4Route: Accelerate at the start, head right at the first checkpoint, cut through the park for a shortcut. Head right again at the next checkpoint. Go down the long road towards the stadium checkpoint, then turn left. Head right at the next checkpoint, then prepare for another right turn after the following checkpoint. Navigate a short trench, then head left. Enter the alley indicated by the checkpoint and follow it to its end. Enter the tunnel and continue straight after exiting to complete the lap.
- 5Ouroboros
- Opponent Car: Vortex 5
- 6Laps: 3
- 7Notes: Race along canals outside a historic castle. Top speed is beneficial due to broad streets.
- 8Route: At the start, drop into the canal and hit the checkpoint on the wall. Continue along the wall for the next checkpoint, then go under the bridge. Stay on the wall for two more checkpoints, then move to the street on the right. Follow the road along the canal for subsequent checkpoints. Stay right when passing the start area to enter a tunnel on the right for a checkpoint. Take a fork on the right for another checkpoint. Turn left at the next intersection, cross the bridge, and then pull off into the grass on the left. Use a rock as a ramp to jump towards the next checkpoint and complete the lap.
- 9Sonic Waves
- Opponent Car: Vortex 5
- 10Laps: 3
- 11Notes: Features long straights and 90-degree turns. Favor top speed over cornering due to strong opponents.
- 12Route: Accelerate through the first tunnel. Follow the road, slowing down before the second tunnel to make a left turn afterward. Navigate the column slalom: hit the first checkpoint on the left, move to the other side for the next, then return to the initial side. Turn right down another street. Head left at the intersection marked by a checkpoint, continue left into another checkpoint and down an alley. At the checkpoint returning to the streets, take the right street. Turn left at the next turn, then right under the tower. Turn left at the next checkpoint intersection, then right at the following checkpoint. Crash through glass doors for a shortcut. At the fork, go left and continue left to complete the lap.
- 13Tribulation
- Opponent Car: Saikou
- 14Laps: 3
- 15Notes: Mostly long and straight with some 90-degree turns. A car with good top speed is recommended.
- 16Route: Zoom down the road, turn right onto Tokyo's perimeter street. Follow checkpoints until a right turn signal. Turn right down that street. Prepare for a left turn into an alley under a highway bridge. Turn left again at the next checkpoint in the alleys. Go around a median, hit the next checkpoint. Turn right at that checkpoint, then right again on the street. Pass under the highway bridge, turn left onto the sidewalk marked by the next checkpoint. Get on the street, head left. At the next intersection, turn right. Make another right turn at the next intersection, and a third right turn onto the street that dips down and up, heading towards the stadium. Drive through cargo passageways beneath the stadium. Exit the tunnel, head left down the road. Turn left at the next intersection. Turn left at the checkpoint intersection. Turn right at the next checkpoint. Go left under train tracks. Go through the gap between buildings marked by a checkpoint. Turn left from there. Prepare for a right turn into an alley at the corner of the next intersection. Follow the alley to its end, turn left onto the road. Turn right at the intersection before the bridge. Cut across the pavement on the right for a shortcut. Follow the road until it ends, then go right. Head left at the next intersection. Rocket down Tokyo's perimeter street. After a right turn, prepare to jump onto a street on the right at a 45-degree angle; this checkpoint is the last for the lap.
- 17Hangtime
- Opponent Car: Knight
- 18Laps: 3
- 19Notes: Go down the bridge visible from the starting line. Stay on the road.
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