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-+- 5.3. Zerg -+-                                            [5300]
StarCraft: Brood War

-+- 5.3. Zerg -+- [5300]

Learn about Zerg units like the Drone, Overlord, Zergling, and Hydralisk in StarCraft: Brood War, including their costs, abilities, and upgrades.

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Learn about Zerg units like the Drone, Overlord, Zergling, and Hydralisk in StarCraft: Brood War, including their costs, abilities, and upgrades.

Drone

The Drone is the basic gathering and building unit for the Zerg in StarCraft: Brood War. Unlike other races' worker units, Drones morph directly into buildings, meaning constructing a building consumes a Drone. They can mine minerals and Vespene Gas. Drones can also burrow (after research) to become invisible to non-detector units and survive enemy attacks until unearthed.

  • Cost: 50 Minerals
  • Built At: Hatchery
  • Prerequisite/s: Hatchery
  • Hit Points: 40
  • Supply: 1
  • Armor: 0 (+3 upgradeable via Zerg Carapace at Evolution Chamber)
  • Build Time: 20
  • Ground Attack: 5
  • Range: 1
  • Sight: 7

Upgrades:

  • Zerg Carapace (Evolution Chamber): Level 1 (150 Minerals/150 V.Gas, Armor +1), Level 2 (225 Minerals/225 V.Gas, Armor +2), Level 3 (300 Minerals/300 V.Gas, Armor +3)

Special Abilities:

  • Burrow (Hatchery): Cost 100 Minerals/100 V.Gas. Allows the unit to burrow underground and become invisible to all non-detector units.

Overlord

The Zerg Overlord is crucial for supply, providing eight control points per Overlord, functioning similarly to Terran Supply Depots and Protoss Pylons. They are also essential for transporting ground units once the Ventral Sacs upgrade is researched. Overlords act as detectors, revealing cloaked or burrowed units. It is recommended to maintain an excess of Overlords and avoid grouping them together.

  • Cost: 100 Minerals
  • Built At: Hatchery
  • Prerequisite/s: Hatchery
  • Hit Points: 200
  • Supply: N/A (Provides 8 supply)
  • Armor: 0 (+3 upgradeable via Flyer Carapace at Spire)
  • Build Time: 40
  • Range: 0
  • Sight: 9 (+2 upgradeable via Antennae at Lair)

Upgrades:

  • Flyer Carapace (Spire): Level 1 (150 Minerals/150 V...Gas, Armor +3)
  • Antennae (Lair): Cost 150 Minerals/150 V.Gas. Increases Sight by 2.
  • Pneumatized Carapace (Lair): Cost 150 Minerals/150 V.Gas. Increases Overlord speed.

Special Abilities:

  • Ventral Sacs (Lair): Cost 200 Minerals/200 V.Gas. Allows the Overlord to carry up to eight slots and transport units.

Zergling

Zerglings are produced in pairs from a single larva, allowing for rapid army buildup. They are inexpensive and, when fully upgraded, can overwhelm opponents in large numbers due to their fast attack speed. While individually weak, a swarm of Zerglings can quickly destroy enemy targets.

  • Cost: 25 Minerals
  • Built At: Hatchery
  • Prerequisite/s: Hatchery, Spawning Pool
  • Hit Points: 35
  • Supply: 0.5
  • Armor: 0 (+3 upgradeable via Zerg Carapace at Evolution Chamber)
  • Build Time: 28
  • Ground Attack: 5 (+3 upgradeable via Melee Attacks at Evolution Chamber)
  • Range: 1
  • Sight: 5

Upgrades:

  • Melee Attacks (Evolution Chamber): Level 1 (100 Minerals/100 V.Gas, Attack +1), Level 2 (150 Minerals/150 V.Gas, Attack +2), Level 3 (200 Minerals/200 V.Gas, Attack +3)
  • Zerg Carapace (Evolution Chamber): Level 1 (150 Minerals/150 V...Gas, Armor +3)
  • Metabolic Boost (Spawning Pool): Cost 100 Minerals/100 V.Gas. Increases Zergling speed.
  • Adrenal Glands (Spawning Pool): Cost 200 Minerals/200 V.Gas. Increases Zergling attack speed.

Special Abilities:

  • Burrow (Hatchery): Cost 100 Minerals/100 V.Gas. Allows the unit to burrow underground and become invisible to all non-detector units.

Hydralisk

The Hydralisk is a versatile Zerg unit capable of both ground and air attacks. It requires a Hydralisk Den to be constructed.

  • Cost: 75 Minerals/25 V.Gas
  • Built At: Hatchery
  • Prerequisite/s: Hatchery, Hydralisk Den
  • Hit Points: 80
  • Supply: 1
  • Armor: 0
Tips
  • Drones are essential for expanding your base; always be building them.
  • Overlords provide vital supply; ensure you have enough to support your army and base.
  • Zerglings are best used in large numbers to overwhelm opponents.
  • Hydralisks offer strong ranged damage but are vulnerable without support.
  • Researching upgrades like Metabolic Boost for Zerglings can significantly increase their effectiveness.

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