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Part 3
Super Mario Bros.

Part 3

Learn about the enemies in Part 3 of New Super Mario Bros. Wii, including Fire Logs, Boomerang Brothers, Fire Brothers, Sledge Brothers, Amps, Dry Bones, and more.

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Learn about the enemies in Part 3 of New Super Mario Bros. Wii, including Fire Logs, Boomerang Brothers, Fire Brothers, Sledge Brothers, Amps, Dry Bones, and more.

This section covers various enemies and hazards encountered in Part 3 of New Super Mario Bros. Wii. Understanding their patterns and weaknesses is key to progressing through the game.

Enemies:

  • Hammer Brothers (and variants): These enemies throw projectiles like hammers, boomerangs, or sledgehammers. Some can stun you with ground pounds. Avoid their attacks and jump on them, or use fireballs/iceballs.
  • Fire Log: A straight line of fire that spins. Watch its pattern before moving under or over it.
  • Boomerang Brother: Throws boomerangs that curve. Jump over them and land on the brother.
  • Fire Brother: Shoots fireballs in groups. Jump over the fireballs and land on him. Fireballs or iceballs can also be used.
  • Sledge Brother: Larger versions that leap and throw sledgehammers, also stomping the ground to stun. Jump to avoid the stomp.
  • Amp: Small electrified orbs to be avoided.
  • Dry Bones: Boney Koopas that walk back and forth. They crumble when jumped on but rebuild. Immune to fireballs; iceballs can help.
  • Fishbone: Fish that swim horizontally, then rush at you. Swim out of the way.
  • Cheep Cheep: Fish that swim in groups. Spiky variants chase you. Fireballs or iceballs can help.
  • Urchins: Sharp underwater enemies that sink after thawing. Can be frozen.
  • Huckit Crab: Throws dirt balls sideways. Jump on the crab or bounce off the dirt ball.
  • Thwomp: Large enemies that crash down. Spot them early and bait them into falling before you're underneath.
  • Spike: Throws large spike balls. Time jumps carefully between throws.
  • Spiny: Spiked enemies that cannot be jumped on. Use Yoshi, fireballs, or iceballs.
  • Lakitu: Throws Spinies from a cloud. Can be defeated by jumping on him or using projectiles, allowing you to briefly use his cloud.
  • Firesnake: Jumps towards you, made of fire. Avoid touching it; running under is often safer than jumping over.
  • Pokey: Tall cactus-like enemies with spikes on their heads. Use iceballs or Yoshi. Eating one with Yoshi when it has leaves yields an item.
  • Chain Chomp: Metal orbs held by a chain. Keep distance and watch their pattern. Stomping the post makes them rush forward.
  • Fire Chomp: Fly and shoot fireballs, losing body parts until only the head remains, which then explodes. Can be killed by waiting for the explosion, jumping on the head, or using fireballs.
  • Podaboo: Fiery bubbles that jump from lava. Can be removed with an iceball.
  • Penguins: Slide across the ground. Jump on them twice or use fireballs/iceballs.
  • Bullet Bill: Fired from cannons, fly horizontally. Can be used for bouncing to higher places. Cannons won't fire if you're too close.
  • Boo: Ghosts that freeze when faced and approach when turned away. Keep them in place by staring.
  • Bob-omb: Walking bombs that activate a timer when jumped on. Can be moved to desired locations.
  • Blooper: Sea creatures (description cut off in source).

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