Master Toon Link's deceptive attacks and Samus's aerial prowess in this Super Smash Bros. Brawl guide. Learn their strengths, weaknesses, and strategies.
This section of the guide focuses on two characters: Toon Link and Samus. It details their move sets, strengths, weaknesses, and general strategies within Super Smash Bros. Brawl.
Toon Link
Toon Link's double forward smash is highly deceptive due to his small size, allowing for powerful strikes with delayed second hits. His ground game is strong with fast running attacks and jab combos. In the air, he possesses six solid aerials, often single sword strikes. His forward and back aerials are quick slashes. The neutral aerial is a weak, all-around defensive move. His up aerial is a high-priority option with less landing lag than Link's, making it more usable. The down aerial is a unique plunge attack that causes him to bounce upward on hit, allowing for rapid damage accumulation with good timing, though it has substantial recovery time upon landing. His Hookshot can be used as an aerial attack with zero landing lag, recovering faster than Link's, making it safer from higher positions.
Toon Link's grab game relies on his down throw, as none of his throws are kill options, but down throw sets up for follow-up attacks. His up smash is a powerful shield option that deals significant damage around him. His projectile game is similar to Link's. The Boomerang has a weak return hit that stuns enemies, allowing for effective space control and combo potential. His bombs are weaker but have a larger blast radius, also aiding in space control. His arrows are slower but still useful, especially when the Boomerang is in use.
Toon Link's Spin Attack is primarily a recovery move, providing significant airtime. On the ground, it pulls opponents in for damage, but it's not very effective and considered dangerous. Toon Link can wall jump but cannot wall cling or crawl. He has one midair jump, a slow roll, and a quick spot dodge. His shield properties are identical to Link's.
Toon Link is a powerful character with few bad matchups. Marth can pose a threat if he bypasses projectiles, and fast aerial characters like Meta Knight or Jigglypuff have a better chance of getting past his projectiles to attack him. Toon Link is considered one of the game's best characters.
Samus
Samus is described as a generally ineffective character in this game, being slow and floaty with a move set that doesn't leverage her floatiness well. She struggles to secure kills despite her size.
Samus's ground game often leads into her air game. Her down tilt and up tilt knock opponents into the air. Her fast down smash can be used for this purpose or to punish roll abusers. Her forward tilt is quick but has poor knockback, mainly used to push opponents away. Her forward smash is a primary killing move. Her up smash creates multiple blasts above her, good for damaging opponents above her. She also has a standard jab combo and running attack.
In the air, Samus has a few decent options. Her back aerial is quick and has enough knockback to be dangerous when chasing opponents. Her up aerial has poor knockback but racks up damage effectively. Her forward aerial hits over a large area and is good for causing damage. Her neutral aerial is a quick, weak hit with sufficient knockback.
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