Master Kirby's Inhale and Meta Knight's aggressive combos in Super Smash Bros. Brawl. Learn their strengths, weaknesses, and best moves.
Kirby
Kirby's Inhale is a versatile move. He can eat foes by pressing down or B, or spit them out by pressing A or Z. Spitting foes out can deal damage, especially against characters with low power like Peach. Kirby can also walk and jump with a foe in his mouth, which is key to his 'suicide game' where he intentionally falls off the stage with an opponent to secure a stock. He can also spit opponents out at low percentages, making recovery difficult for them but not for him. Kirby can steal powers from opponents; useful projectiles from Star Fox characters, Pit, or Snake are good choices. Powers from Mario, Donkey Kong, Ice Climbers, Samus, R.O.B., Ivysaur, Lucario, and Ike can also be handy. Kirby can taunt to drop a stolen power, with his down taunt being the quickest option.
Kirby cannot wall jump, wall cling, or crawl, but he has five midair jumps. He has a quick roll but a slow spot dodge. His crouch is very low and can be used to duck under attacks.
Kirby performs well against projectile spammers due to his floatiness, but struggles against powerful opponents like Ike or Bowser. His poor range can make Marth a concern, and his difficulty scoring aerial kills makes Jigglypuff a hard match.
Meta Knight
Meta Knight is known for his unparalleled attack speed and floatiness, allowing for strong pressure. He struggles with securing kills but remains a dangerous character.
On the ground, Meta Knight's forward tilt is a three-hit combo that pops opponents up. His up tilt is a very quick move that sends targets straight up. His down tilt is fast enough to poke under shields safely. All three of his smashes have killing potential and are relatively quick, but should be used as finishers. His up smash aims for top-of-stage kills, forward smash for side kills, and down smash is effective against rolling foes to his back.
In the air, Meta Knight's aerials are quick damage dealers with little KO power. Forward and back aerials are multi-hit, while up and down aerials are single hits covering a wide area. The down aerial is a solid approach option. The neutral aerial is generally considered bad.
Meta Knight's forward throw sets up for a forward aerial. Down throw can achieve a similar result. His back throw can be powerful against high-percent foes. His Shuttle Loop out of shield is a significant kill move.
Meta Knight's specials have utility in recovery but are limited otherwise. Tornado has weak damage. Drill Rush can rack up damage but leaves him vulnerable. Dimension Cape is a short-range teleport to escape trouble, with an optional weak attack. His main special is Shuttle Loop, a powerful slicing loop that leads into a glide, consuming his jumps. The initial swing is very powerful and is his main kill move, especially effective out of shield.
Meta Knight cannot wall jump, wall cling, or crawl, but he has five midair jumps and can glide. His roll and spot dodge are standard.
Meta Knight's aggressive style and floatiness counter characters like Pit and Snake. Speed characters like Star Fox characters may find him difficult due to his comparable attack speed and aerial movement. Powerhouses like Ness and Donkey Kong may exploit his difficulty scoring kills, while characters like Ike, Marth, and Mr. Game & Watch can outrange him.
- Use Kirby's Inhale to grab opponents near edges for a quick stock.
- Kirby's crouch can evade many attacks.
- Meta Knight's up tilt is excellent for setting up aerial follow-ups.
- Utilize Meta Knight's Shuttle Loop out of shield for surprise kills.
- Meta Knight's down tilt is a safe poke against shielded opponents.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content