Explore the latest SA1216 guide for THE FINALS, detailing the Respec Order event, balance changes, weapon adjustments, gadget updates, and bug fixes from the 10.3.0 patch.
Walkthrough
- 1World Tour: Respec Order Event
- Experiment adjusting Heavy and Light archetype stats for one week.
- 2Heavy: Health decreased from 350 to 325; Base movement speed increased by ~10%.
- 3Light: Health increased from 150 to 175; Base movement speed decreased by ~10%; Health regen delay increased from 7s to 8s.
- 4Feedback is crucial for future game development.
- 5Gameplay Updates
- Goo break time reduced from 0.8s to 0.2s when overlapping a player.
- 6Slide trigger movement velocity slightly decreased for easier execution.
- 7Weapon Updates
- 93R: Damage increased from 24 to 25; Ammo count decreased from 24 to 21.
- 8FAMAS: Slightly decreased recoil when aiming down sights (ADS) for improved accuracy.
- 9XP-54: Ammo count increased from 34 to 36.
- 10Gadget Updates
- H+ Infuser: Ammo regeneration delay increased from 8s to 10s.
- 11Healing Emitter: Can now be deployed in the air; Size decreased by ~15%.
- 12Hover Pad: Health increased from 300 to 350.
- 13Bug Fixes
- Animation: Addressed issues with Riot Shield hit reactions, cloth simulation, gadget aiming, emote replay, ADS movement, and weapon clipping.
- 14Audio: Improved Minigun audio timing, reduced weapon audio latency, fixed team wipe buzzer and crowd audio issues, enhanced movement foley and clothing sounds, corrected weapon sound replacements.
- 15Cosmetics: Fixed visual culling, clipping, pixelation, glowing effects, cloth movement, emote issues, floating bullets, missing items, low-poly appearances, particle effects, throwing knife skins, fire effect color, cloth simulation, charm placement, neck/clavicle clipping, charm rendering, teeth shading, cape attachment, hat physics, screen customization logic, bowstring alignment, emote sound effects, and mask/hood/facewear compatibility.
- 16Gadgets: Improved Data Reshaper stability and environmental elimination credit; Fixed Hover Pad destruction and erratic spinning; Fixed Jump Pad clipping into Cashout stations; Fixed Dome Shield hit detection.
- 17Game Modes: Added Starlight Hollow to Point Break rotation; Defender Gadgets in captured zones now take damage; Fixed deployable placement on Grand Vault barriers; Added cover and tweaked borders to prevent spawn camping on Starlight Hollow.
- 18General: Fixed backfilled players spawning at initial locations.
- 19Gameplay: Fixed Healing Emitter/Guardian Turret deployment launching players; Fixed environmental elimination credit for Hover Pad destruction; Fixed Shockwave item drop and vaulting interruption; Improved Zipline attachment and descent.
- 20Maps: Addressed collision issues, clipping, unbreakable objects, missing destruction effects, material errors, suspended buildings, missing collision, planter health, contestant sticking issues, thatch roof visuals, barrel/hay bale overlap, candle lighting, building beam materials, and movement/camera jitter on various maps (Fangwai City, Kyoto, Monaco, Skyway Stadium, NOZOMI/CITADEL, P.E.A.C.E. Center, Las Vegas, Starlight Hollow).
Tips
- Use Charge 'N' Slam to cancel cashout steals by bumping opponents, but be mindful of teammates.
- Experiment with the Heavy and Light archetype changes in the Respec Order event to adapt your playstyle.
- Pay attention to the weapon and gadget balance changes to optimize your loadout.
- Be aware of the numerous bug fixes that improve overall game stability and visual fidelity.
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