Unlock the full potential of Robert Garcia, Takuma Sakazaki, Ralf Jones, and Clark Still in The King of Fighters XIII. Master their special moves, Desperation Attacks, and Neo Max!
Alright, let's dive into Part 8 of our King of Fighters XIII guide! This section is all about getting familiar with the move lists for a few key characters: Robert Garcia, Takuma Sakazaki, Ralf Jones, and Clark Still. Knowing these moves is crucial for putting together combos and reacting to your opponents. Think of this as building your character's personal toolkit!
We'll break down each character's throws, command moves, special moves, Desperation Moves (DM), and Neo Max attacks. Don't worry if it looks like a lot at first – we'll cover how to use these effectively as we go. For now, let's just get these inputs down!
Robert Garcia
Robert's got some flashy moves that can keep opponents guessing. Pay attention to his Ryuugekiken+ and Zanretsukyaku+, as they can be Super Canceled, giving you more combo potential.
- Throws: Kubikiri Nage (b/f+HP/HK)
- Command Moves: Upper (f+LP), Low Kick (f+LK), (OA)Ushiro Kyaku (LK+HK)
- Special Moves: Ryuugekiken+ (QCF+P), Ryuga+ (DPM+P), Hien Shippu Kyaku+ ([db]2,f+K), (OA)Hien Ryuujin Kyaku+ (QCB+K), Zanretsukyaku+ (f,b,f+K), (C)Ryuuren Gen'ei Kyaku+ (HCF+K)
- Desperation Moves: Haohshokoken (f,HCF+P), Ryuuko Ranbu (QCFHCB+P)
- Neo Max: (AA)Hien Shippuu Ryuujin Kyaku (QCFHCB+LK+HK)
Notes:
- Super Cancel: Ryuugekiken, Ryuga, Zanretsukyaku
- Drive Cancel: Ryuga, Hien Shippu Kyaku (normal), Zanretsukyaku
- Max Cancel: Ryuuko Ranbu
- Only the EX Zanretsukyaku will hit if you do a Drive or Super cancel.
- If you do the Upper after a Low Kick, the Upper will be a 2-hit move.
- If you use Ushiro Kyaku when jumping close to a wall, you will do a Wall Jump.
Takuma Sakazaki
Takuma is all about raw power, and his moves reflect that. His Ko Ou ken+ and Zanretsuken+ are great for Super Canceling, letting you extend combos or escape pressure.
- Throws: (C)Ippon Seoi (b/f+HP/HK)
- Command Moves: Ashitou Kyaku (f+LK)
- Special Moves: Ko Ou ken+ (QCF+P), (C)Kyoukugen Hou Ken+ (HCB+K), Zanretsuken+ (f,b,f+P), Hien Shippuu Kyaku+ ([db]2,f+K), Kyokugen Torakou+ (QCF+K)
- Desperation Moves: Haohshokoken+ (f,HCF+P), Ryuuko Ranbu (QCFHCB+P)
- Neo Max: Built Upper (QCFx2+LP+HP)
Notes:
- Super Cancel: Ko Ou ken, Zanretsuken, Kyokugen Torakou
- Drive Cancel: Kyokugen Torakou, Zanretsuken
- Max Cancel: Ryuuko Ranbu
Ralf Jones
Ralf is a powerhouse with straightforward, hard-hitting attacks. His Burning Hammer+ and Vulcan Punch+ are key for Super Canceling, giving him good offensive pressure.
- Throws: (C)Dynamite Headbutt (b/f+HP/HK)
- Command Moves: Jet Upper (df+LP)
- Special Moves: Burning Hammer+ (QCF+P), Bakkudan Ralf Punch+ (QCB+P), Vulcan Punch+ ({P}), Gatling Attack+ ([b]2,f+P), (OA)Kyuukouka Bakkudan Punch+ (QCF+P)
- Desperation Moves: Galactica Phantom+ ((QCF)x2+P), Umanori Vulcan Punch (QCBHCF+K)
- Neo Max: JET Vulcan Punch ((HCB)x2+LP+HP)
Notes:
- Super Cancel: Burning Hammer, Bakkudan Ralf Punch, Vulcan Punch, Gatling Attack
- Drive Cancel: Burning Hammer, Bakkudan Ralf Punch, Vulcan Punch, Gatling Attack
- Max Cancel: Galactica Phantom, Umanori Vulcan Punch
Clark Still
Clark is a grappler who excels at closing the distance and locking down opponents. His command grabs and special moves are essential for his game plan.
- Throws: (C)Death Mountain Buster (b/f+HP/HK), (OA)(C)Death Lake Drive (ub/b/db/uf/f/df+HP)
- Command Moves: Jet Upper (df+LP), Step (f+LK+HK)
- Special Moves: (C)Super Argentine Backbreaker(1)+ (HCF+K), 1>Flashing Elbow (QCF+P), Vulcan Punch+ ({P}), Gatling Attack(1)+ ([b]2,f+P), 1(HP/EX)>Death Lake Drive (DPM+HP)
- Desperation Moves: (C)Ultra Argentine Backbreaker+ ((HCB)x2+P)
- Neo Max: Ultra Clark Buster ((HCB)x2+LK+HK)
Notes:
- Super Cancel: Flashing Elbow, Vulcan Punch, Gatling Attack
- Drive Cancel: Super Argentine Backbreaker, Gatling Attack
- Max Cancel: Ultra Argentine Backbreaker
That's the rundown for these characters' key moves! Don't feel pressured to memorize everything at once. Focus on one or two characters you enjoy playing and start practicing their specials in training mode. We'll get into how to string these together and use them effectively in the next parts!
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