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Part 4
The Messenger

Part 4

Complete walkthrough for Part 4 of The Messenger, including how to obtain the bull shaped zodiacal key and the year 1553.

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Complete walkthrough for Part 4 of The Messenger, including how to obtain the bull shaped zodiacal key and the year 1553.

Walkthrough
  1. 1
    Go right, turn left, and ascend the scaffold.
  2. 2
    Go left, turn around, and look up at the bull picture on the ceiling. Zoom in and use the hammer and chisel to obtain the bull shaped zodiacal key.
  3. 3
    Back up, go straight, and descend the scaffold to the right.
  4. 4
    Go right, right, then left. Zoom in on the tapestries to the right.
  5. 5
    Left-click on each tapestry until they display the same image: a man with a pole slung over his shoulder bearing dead birds. A panel will open, revealing the year 1553.
  6. 6
    Use the map to jump to Floor 0 cup-bearer’s room.
  7. 7
    Open the chest in front of you. Put in: hammer and chisel, gas mask, signet-ring, knife, crossbow with bolt, general purpose formula. Take out: holy water, magic formula of revelation, gun.
  8. 8
    Go right, use holy water on the woman on the table to the right.
  9. 9
    Turn around and zoom in on the window, then take the books.
  10. 10
    Back up, go left, and use the books on the floor beneath the contraption to the right of the inventory chest.
  11. 11
    Climb the books, take the missive, and combine the missive with the magic formula of revelation.
  12. 12
    Use the map to jump to Floor 0 Caryatid room.
  13. 13
    Go right, turn around, and zoom in on the tomb. Use tongs on the scepter. A cutscene (a brief, non-interactive sequence) will play showing the tomb fighting back. Pick up the scepter.
  14. 14
    Use the map to jump to Floor 1 King’s bedroom.
  15. 15
    Go left, use the missive on the young King to the right.
  16. 16
    Jump to Floor 0 small ground floor gallery.
  17. 17
    Go left, zoom in on the first bench to your right, and pick up and examine the sketches.
  18. 18
    Back up, go left, go straight, zoom in on the guard to the right, take the powder, and then take the lead bullets. Combine the gun with the bullets and powder to create the loaded gun.
  19. 19
    Jump to Floor 1 King’s Bedroom. Go left, zoom in on the top clock face to the right.
  20. 20
    Use the two small dials below and to the right and left of the clock face to set the time to 1:55 (click the left dial 1 time, click the right dial 11 times).
  21. 21
    Use the scepter on the small dark spot between the two dials.
  22. 22
    Back up, zoom in on the lower clock face to the right.
  23. 23
    Use the bull shaped zodiacal key on the dark box in the center of the clock face.
  24. 24
    Press 4 times above the bull’s head when the cursor turns into an up arrow to set the zodiac dial to Aries.
  25. 25
    Press on the top edge of each of the number plates beneath the bull key to set the year to 1553. A drawer opens; take the bull.
  26. 26
    Use the map to jump to the courtyard. A cutscene (a brief, non-interactive sequence) will play showing a pursuit has begun.
  27. 27
    Go straight and slightly to the left, use the gun on the barrels to the right.
  28. 28
    18th Century: Go right, zoom in on the chest to the left. Take out: crossbow, rope, hook, bolts.
  29. 29
    Combine the crossbow, rope, and hook.
  30. 30
    Go left, go straight, enter the alcove straight ahead (slightly to the left), and pick up the copper wire.
  31. 31
    Turn around and go straight, go right, and exit through the window.
  32. 32
    Go straight, then straight again while bearing to the left of the ruined building.
  33. 33
    Go right and speak to the prostitute on your left.
  34. 34
    Take the clothes off the back of the wagon, then take the well-lined purse to the right of the wagon.
  35. 35
    Go left, turn around, and zoom in on the ruined building. Use the hook launching crossbow on the top of the wall.
  36. 36
    Left-click on the alchemist in the distance, then zoom in on the cabinet to the left of the alchemist and take the magic formula revealing some of Anselme’s basic secrets.
  37. 37
    Separate the hook launching crossbow, combine the crossbow and bolts.
  38. 38
    Open the left-hand drawer and take the necklace.
  39. 39
    Back up and go through the door on the left.
  40. 40
    Turn around and look up, zoom in on the gaping hole in the roof. Use the crossbow with bolt to shoot the metal rod on top of the roof.
  41. 41
    Back up, turn around, and zoom in on the pile of rubbish straight ahead to the left. Pick up the zinc tile.
  42. 42
    Back up, exit the ruined building through the second door to the right of the rubbish pile.
  43. 43
    Go straight but bear to the left. Zoom in on the man to your left and give him the well-lined purse.
  44. 44
    Turn around and exit this room, go straight, then straight and to the left of the ruined building. Turn right and pick up the copper ridge pole to your right.
  45. 45
    Use the map to jump to Floor -1 low room.
  46. 46
    Open the chest to the right. Put in: copper ridge pole, copper wire, hook, rope, crossbow with bolt, zinc tile. Take out: general purpose formula and magic formula for revelation.
  47. 47
    Use the map to jump to Floor 0 Caryatid room.
  48. 48
    Turn around, zoom in on the box with scrolls, pick up the opera score.
  49. 49
    Back up and go left. Go straight up the steps, go right, then go through the door on the left.
  50. 50
    Go straight through the next door, zoom in on the cart to the left and take the Champagne glass.
  51. 51
    Combine the necklace with the Champagne glass.
  52. 52
    Exit this room through the door on the left, go through the next door, and offer the Champagne with necklace to the woman on the sofa.
  53. 53
    Zoom in on the table to your left, and take the Heart-shaped key.
  54. 54
    Back up, turn around, go straight through the next two doors.
  55. 55
    Turn around and zoom in on the chest of drawers. Use the Heart-shaped key on the middle drawer on the left side and take the fancy dress.
  56. 56
    Back up, turn around, and use the opera score on the harpsichord. After a long-winded cutscene (a brief, non-interactive sequence), zoom in on the table to the left of the harpsichord and take the key to the library.
  57. 57
    Back up, exit this room through the first set of doors to your right (these are double doors that are dark brown).
  58. 58
    Pick up the crank on the bottom of the painting to your right.
  59. 59
    Turn around and zoom in on the cherub. Use the general purpose formula on the tablet the cherub has to its left, then pick up the flask full of acid. (At this point Anselme’s basic secrets temporarily disappear for some reason).
  60. 60
    Use the map to jump to Floor 0 ground floor service area (small room near Tribunal).
  61. 61
    Climb stairs to the right, zoom in on the cabinet to the left. Use the flask full of acid on the door knobs, then left-click to open the cabinet.
  62. 62
    Take the sulphate flask (second bottle from the left on the inner shelf of the cabinet).
  63. 63
    Open the center drawer of the cabinet and take both the sheet of zinc and the sheet of copper.
  64. 64
    Back up, go through the door to the right of the cabinet, zoom in on the generator to your left, and use the crank on the wooden stand of the generator.
Tips
  • Remember to combine items in your inventory to create new tools or unlock puzzles.
  • Pay close attention to visual cues and zoom in on objects to find hidden details.
  • The map is crucial for fast travel between different floors and rooms.
  • Some actions trigger cutscenes (brief, non-interactive sequences) that provide story context or indicate progress.

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