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Part 5
The Messenger

Part 5

Follow this comprehensive guide to complete Part 5 of The Messenger, including detailed steps for puzzles, item usage, and progression through the game's narrative.

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Follow this comprehensive guide to complete Part 5 of The Messenger, including detailed steps for puzzles, item usage, and progression through the game's narrative.

Walkthrough
  1. 1
    Pick up the Leyden jar.
  2. 2
    Zoom in on the glass book cabinet and use the key to the library on the door knobs to take the expedition notes.
  3. 3
    Combine the expedition notes with the magic formula of revelation and review the result.
  4. 4
    Zoom in on the second glass cabinet, left-click on the door knobs, and take the memorandum on electricity, then review it.
  5. 5
    Zoom in on the table with two tanks. Use the sulphate flask on the empty tank to the left. Use the sheet of zinc on the left hook of the yellow tank and the sheet of copper on the right hook.
  6. 6
    Use the map to jump to Floor 0 Diane’s room. Zoom in on the door straight ahead and to the left. Use the Leyden jar in the space between the two circular knobs, then left-click on the door.
  7. 7
    Go left, pick up the step ladder, go left, enter the door on the right, go left, and go straight toward the steps.
  8. 8
    Enter the door on the right and left-click on the sculptor. Listen to his request to steal a painting.
  9. 9
    Use the map to jump to Floor 0 square room. Go left, go straight toward the door to the left of the stairs, go to the desk on the right and pick up the book explaining the paintings and examine it. Identify #18, the painting of Christophe Allegrain.
  10. 10
    Back up, go right, and use the step ladder on the ground in front of the wall with a very large rectangular painting and a smaller circular painting beneath it.
  11. 11
    At the top of the step ladder, take the painting and move it all the way to the top and left on the wall.
  12. 12
    Back up, use the map to jump to Floor 1 Apollo’s gallery. Zoom in on the painter to the left, left-click on him, and give him the painting of Allegrain.
  13. 13
    After the painter finishes, take the painting, back up, go left, then straight, and zoom in on the chest at the end of the hall.
  14. 14
    PUT IN: step ladder, explanation of pictures, key to library, Leyden jar, memorandum on electricity.
  15. 15
    TAKE OUT: gas mask, copper ridge pole.
  16. 16
    Use the map to jump to floor 0 Sculptor’s workshop. Go straight, pick up the bag of coal on the right, turn around, go straight, turn around, and enter the door on the right.
  17. 17
    Give the painting of Allegrain to the sculptor, then give him the revealed expedition notes.
  18. 18
    Turn around, take the mallet off the shelf above the door, then zoom in on the cabinet to the left of the door and take the pewter crockery.
  19. 19
    Turn around and use the bag of coal on the second-to-the-left kiln door.
  20. 20
    Use the pewter crockery and the copper ridge pole in the box above the kiln door filled with coal.
  21. 21
    After the cut scene, QUICKLY use your gas mask.
  22. 22
    Use the mallet to break the mold and take the Daemon statue.
  23. 23
    Turn around and exit this room, zoom in on the chest to your right in the hall.
  24. 24
    PUT IN: mallet, gas mask, expedition notes.
  25. 25
    TAKE OUT: zinc tile, copper wire.
  26. 26
    Use the map to jump to Floor 1 Science Academy. Zoom in on the table with two tanks to your left.
  27. 27
    Use the statue of the Daemon on the left hook of the blue tank, then use the zinc tile on the right hook of the blue tank, then use the copper wire on the far left corner of the blue tank.
  28. 28
    Take the statue.
  29. 29
    Back up, zoom in on the fireplace to the right, use the general purpose formula on the fireplace and escape.
  30. 30
    Back in the Modern Era: Go straight, zoom in on the chest to the left.
  31. 31
    TAKE OUT: crossbow, bolts, magic formula of revelation, general purpose formula, formula revealing Anselme’s basic secrets.
  32. 32
    Combine crossbow and bolts.
  33. 33
    Go left, go straight through arch, use the crossbow with bolt on the lock of the gate to the right.
  34. 34
    Turn around and go through the arch on the right, zoom in on the pedestal to your left, use the Aquila statue on the pedestal.
  35. 35
    Back up and zoom in on the pedestal to your left, use the Daemon statue on it.
  36. 36
    Back up, go left, zoom in on the pedestal to the right, use the Taurus statue on it.
  37. 37
    Back up, zoom in on the pedestal to your left, use the Leo statue on it.
  38. 38
    Back up, go left, go straight through the arch, zoom in on the alcove to the left of the gate.
  39. 39
    Use the magic formula of revelation on the patch of irregular stone on the floor of the alcove.
  40. 40
    When the tomb is revealed, use the general purpose formula to open it.
  41. 41
    Take the fibula in the crypt, combine the fibula with the formula revealing Anselme’s basic secrets, and Morgan heads back in time again.
  42. 42
    1317: Zoom in on the chest to the right.
  43. 43
    TAKE OUT: crossbow, bolts, knife.
  44. 44
    Combine crossbow and bolts.
  45. 45
    Zoom in on the second window to your left, then use the knife on the right side of the window.
  46. 46
    Finally, use the crossbow with bolt on the man tied to the stake.

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