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Dock Spawn
Tom Clancy's Ghost Recon Advanced Warfighter

Dock Spawn

Master the Dock Spawn in Tom Clancy's Ghost Recon Advanced Warfighter! Learn effective team strategies for rushing and tactical play to dominate the map.

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Master the Dock Spawn in Tom Clancy's Ghost Recon Advanced Warfighter! Learn effective team strategies for rushing and tactical play to dominate the map.

Alright, let's talk about the Dock Spawn in Ghost Recon Advanced Warfighter. This is a key area, and how your team approaches it can make or break the match. You'll want a good mix of players here – some who can push hard and fast, and others who are more about careful, tactical play.

Here's the breakdown: You need two players to head towards the mountains. Their job is to get into a third-person view and peek around corners, giving your team eyes on the approaches. There are two main ways into the dock area from the mountains, and these are the spots your two mountain players should focus on controlling. They're your choke points.

The other three players are your rushers. They'll push the right side, the docks themselves, and the nearby town. This isn't a blind charge, though. You need to be smart about it, using cover and moving cautiously. Here’s how those three should split up:

  • One player, usually your best rusher, should go through the town.
  • Another player should go under the docks and then stick to the beach on the right side.
  • The third rusher should go onto the docks and hug the FAR right side.

The goal here is for all three rushers to converge on the grassy area just behind the small town. The player who went under the docks and stayed to the far right will have the best vantage point. They can see the entire spawn area and the path leading to the campfire area behind it. This player should be a strong long-range shooter, ideally equipped with a weapon like the Mr-C or SA-80 that has a 4x scope.

Once your team has cleared the initial spawn area, the three rushers should push past the enemy spawn and into the campfire area. This is where you can really trap the enemy team. They won't be able to retreat back down the mountain pass because your two mountain players are covering it. And they can't fall back into the dock area because your three rushers will be right behind them, ready to engage.

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