Confused about weapons in Tyranny? Learn the ins and outs of melee vs. range, two-handed vs. one-handed, and weapon properties to optimize your builds and crush your enemies.
Hey there! So, you're diving into Tyranny and wondering about the best ways to dish out damage? Let's break down the weapon types so you can make sure your Disfavored and Scarlet Chorus are properly equipped.
First off, Tyranny throws a neat curveball with throwing weapons. You can use these from a distance like a bow, but if an enemy gets too close, you'll whip them out for melee combat. The catch? They usually have weaker melee damage and slower recovery times. The game really wants you to attack from range, but it's good to know you *can* use them up close. The big bonus here compared to bows or magic staffs is that throwing weapons let you equip a shield. Plus, unlike bows or staffs which seem to just... exist when enemies are near, a throwing weapon used in melee actually lets you engage. It might not be your primary strategy to have your ranged folks getting swarmed, but it's a handy trick to have in your back pocket when things get chaotic.
Next up, let's talk about reach. All two-handed weapons and the single spear type boast a range of 1.75m. This is pretty cool because it means you can often stand behind your tankier characters and still smack enemies in the face. This gives you a ton of safety. If you're building a support caster or a spellsword who likes to hang back a bit, seriously consider sticking with light or cloth armor. Use a two-handed weapon or spear, let your tank draw aggro and taunt enemies, and you'll be much safer.
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