Learn how to master Wii Sports Resort's Bowling modes: 10-Pin, 100-Pin, and Spin Control. Discover tips, controls, and unlockable modes for a perfect game.
This section covers the Bowling category in Wii Sports Resort, detailing its three gameplay modes: 10-Pin Game, 100-Pin Game, and Spin Control. Playing 10-Pin Game unlocks 100-Pin Game, and playing 100-Pin Game unlocks Spin Control.
10-PIN GAME
The objective is to knock down as many pins as possible, with skill in wrist movement being key. This mode supports 1-4 players, played one at a time, and requires only one Wii Remote. A Nunchuk is not needed.
Stamps:
- Gobble Gobble: Bowl three strikes in a row (a turkey). Not obtainable in team play.
- Split-Frame Spare: Get a spare after leaving two or more pins standing with an opening on your first throw.
- Pro Bowler: Achieve a score of 200 points or more, requiring consistent strikes and spares. Not obtainable in team play.
- No Pin Standing: Score a strike or spare on every frame. Not obtainable in team play.
- King-Pin: Score a strike on every round (12 consecutive strikes for 300 points). Not obtainable in team play.
Starting Up:
Select the number of players and their Miis. For your first game, choose either Auto or Manual controls (Manual is recommended). Select your throwing hand (left or right) and start.
Controls:
Use the D-Pad to move the ball path left or right. To angle the ball path, press A then use the D-Pad. To throw, press and hold B, bring the remote to your chest pointing up, swing it down and behind you, then swing forward. Release B as the remote reaches your leg, continuing the swing. Twisting the remote during the throw adds spin.
Comments:
This mode is very similar to the bowling in the original Wii Sports. Consistent strikes are a matter of practice and finding a throw that works for you.
100-PIN GAME
Knock down as many of the 100 pins as possible for a maximum of 3000 points. . A Nunchuk is not needed.
Stamps:
- 100-Pin Strike: Knock down all 100 pins with a single bowl.
- Split-Frame Spare: Complete a spare after leaving two or more pins standing with an opening on your first throw.
- Gutter Guard Genius: Hit the gutter guard once and then get a strike.
- Secret Strike: An unusual method to get a strike, possibly involving the gutter guards.
- No Pin Standing: Score a strike or spare on every frame. Not obtainable in team play.
Starting Up:
Refer to the 10-Pin Game mode instructions.
Controls:
Refer to the 10-Pin Game mode instructions. The only difference is the number of pins (100 per round instead of 10).
Comments:
Similar to Power throws in Wii Sports. While knocking down all pins in one throw is difficult, two shots per round make it manageable. Typically, over 90 pins are knocked down on the first throw if aimed correctly.
SPIN CONTROL
Throw the ball, avoid lane barriers, and utilize spin. . A Nunchuk is not needed.
Stamps:
- The Bare Minimum: Knock down at least one pin in every frame. Not obtainable in team play.
- Split-Frame Spare: Complete a spare after leaving two or more pins standing with an opening on your first throw.
- The Obvious Target: Knock down the 1 pin in every frame. Not obtainable in team play.
- Spin Doctor: Score 170 points or more without hitting any barriers. Not obtainable in team play.
- No Pin Standing: Score a strike or spare on every frame. Not obtainable in team play.
Starting Up:
Refer to the 10-Pin Game mode instructions.
Controls:
Refer to the 10-Pin Game mode instructions. The key difference is the presence of barriers on the lane that must be avoided.
Comments:
Spin is beneficial for many throws but not essential for most rounds. Achieving a perfect game is very challenging.
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