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SKILLS                                   [SKLS]
X-Men Origins: Wolverine

SKILLS [SKLS]

Learn about all the skills and their costs in X-Men Origins: Wolverine, including claw damage, health, and berserk abilities.

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Learn about all the skills and their costs in X-Men Origins: Wolverine, including claw damage, health, and berserk abilities.

Skills:

  • Claws: Increases claw damage and unlocks new attacks. Costs 2, 4, 8, and 12 points for upgrades.
  • Health: Increases your maximum health. Costs 1, 2, and 3 points for upgrades.
  • Rage: Increases your maximum rage. Costs 1, 2, and 3 points for upgrades.
  • Claw spin damage: Increases the damage output of Claw Spin. Costs 3 points.
  • Claw spin duration: Increases the duration of the spin. Costs 4 points.
  • Berserk Duration: Increases the duration of Berserk. Costs 2 points.
  • Berserk Damage: Increases damage during Berserk. Costs 2 points.
  • Berserk Healing: Increases health regeneration while Berserk is active. It also allows health regeneration while taking damage. Costs 3 points.
  • Berserk Fear: Panics nearby enemies when Berserk is active. Costs 3 points.
  • Claw Drill Damage: Increases the damage output of Claw Drill. Costs 3 points.
  • Claw Drill Heavy Damage: Greatly increases the damage of Claw Drill. Costs 4 points.
  • Claw Cyclone Damage: Increases the damage output of Claw Cyclone. Costs 3 points.
  • Claw Cyclone Duration: Increases the number of times you can perform Claw Cyclone in a row. Costs 4 points.

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