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Ekko Beginner Combos
2XKO

Ekko Beginner Combos

Get started with Ekko in 2XKO. Learn essential beginner combos and basic attack strings. Focus on simple resets and staying safe with his Phase Dive.

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Ekko Beginner Combos

Get started with Ekko in 2XKO. Learn essential beginner combos and basic attack strings. Focus on simple resets and staying safe with his Phase Dive.

Ekko, the Boy Who Shattered Time, offers a unique playstyle in 2XKO, blending mobility with burst damage. For new players, understanding Ekko's basic combos is the first step to mastering his kit. His core mechanic revolves around his Timewinder ability, which can be thrown out and recalled, dealing damage on both passes. This allows for creative combo extensions and mix-ups. The game's des prioritizes accessibility, making Ekko a relatively straightforward character to pick up for beginners looking to experiment with his time-bending abilities.

A fundamental beginner combo for Ekko starts with landing his Timewinder. Throw the Timewinder, and as it returns, use a basic attack to hit the opponent. This can be followed by a quick dash forward to close the distance and land a couple more basic attacks. The goal is to get a feel for the timing of Timewinder's return and how it interacts with his basic attacks. Another simple sequence involves using Ekko's Phase Dive to quickly approach an opponent, landing a few hits, and then using Timewinder to create space or to extend the combo if the opponent is still within range. The key is to keep the pressure on without overcommitting.

For players just starting out, focusing on landing the Timewinder and following up with basic attacks is a solid foundation. Once comfortable, You can start incorporating Ekko's other abilities. For instance, after landing a few basic attacks, a well-timed Chrono Escape can be used to reposition or to bait out an opponent's defensive option. The ultimate goal for beginners is to understand how to string together basic attacks with Timewinder and Phase Dive to deal consistent damage. The game's free-to-play model makes it easy to practice these fundamental combos without financial commitment. Remember that Ekko's passive, "Z-Drive Resonance," can add bonus damage after a few hits, so trying to land consecutive attacks is beneficial.

Combo Starter Sequence Notes
Timewinder Throw Timewinder (forward) -> Basic Attack x2 -> Timewinder (recall) Basic attacks connect as Timewinder returns.
Phase Dive Approach Phase Dive -> Basic Attack x3 -> Timewinder (forward) Quick approach and initial damage, sets up for Timewinder follow-up.
Simple Pressure Basic Attack x2 -> Timewinder (forward) -> Basic Attack x1 Basic pressure, uses Timewinder to maintain engagement.

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