Refine your Ekko play in 2XKO with intermediate combos. Understand his Timewinder spacing and learn how to extend pressure with basic Ekko combos.
Moving beyond the basics, Ekko's intermediate combos in 2XKO focus on utilizing his full kit for more damaging and versatile sequences. This involves mastering the interplay between Timewinder, Phase Dive, and Chrono Escape, often incorporating tag-in assists from his partner. The goal is to create longer strings of attacks that deal significant damage and can lead to advantageous situations, such as setting up for a powerful ultimate or creating space for a strategic reset. Understanding Ekko's "Z-Drive Resonance" passive, which adds bonus damage after a certain number of hits, becomes crucial at this stage.
A common intermediate combo starts with a well-timed Phase Dive to close the distance, immediately followed by a few basic attacks. Then, throw out Timewinder and, as it returns, use Chrono Escape to reposition behind the opponent, allowing for a follow-up attack as Timewinder hits. This sequence leverages Ekko's mobility to create mix-ups and extend combos. Another effective strategy involves using a tag-in assist from your partner to extend a combo that you've started. For example, if you land a few hits with Ekko, you can tag out to your partner who can continue the pressure, then tag back in Ekko to finish the sequence with Timewinder or Chrono Escape.
Players at this level should also be experimenting with using Ekko's ultimate, "Paradox Ultimate," more effectively. While it's a powerful tool, it requires precise timing and positioning. An intermediate combo might involve landing a few hits, using Chrono Escape to create space, and then activating Paradox Ultimate to deal massive damage. The key is to practice the timing of the activation so that it connects with the opponent. Furthermore, understanding how to cancel certain moves into others is vital. For instance, canceling a basic attack into a Timewinder throw can create tighter pressure and make it harder for the opponent to react. The 2v2 nature of 2XKO means that coordinating these intermediate combos with your teammate is essential for maximizing damage and controlling the flow of the match.
| Combo Starter | Sequence | Notes |
|---|---|---|
| Phase Dive Mix-up | Phase Dive -> Basic Attack x3 -> Timewinder (forward) -> Chrono Escape -> Basic Attack x2 | Uses Chrono Escape to reposition for Timewinder follow-up. |
| Tag-In Extension | Basic Attack x4 -> Tag-In Assist -> (Partner Combo) -> Tag Back In Ekko -> Timewinder (recall) | Leverages partner for extended pressure and damage. |
| Chrono Escape Setup | Basic Attack x2 -> Chrono Escape -> Timewinder (forward) -> Basic Attack x3 | Uses Chrono Escape to create an opening for Timewinder. |
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