Learn how to establish essential resource production like wood, food, and stone in Banished. This guide covers farms, fishing docks, pastures, foresters, and more.
This guide covers the initial setup for your first town in Banished, focusing on resource production and essential buildings. We'll go over how to place your stockpile, assign jobs, and build structures for food, wood, and stone.
Walkthrough
- 1Stockpile: Select the stockpile tool, click and drag to define an area for your stockpile. A green box indicates a valid area; red means it's invalid. Right-click to cancel.
- 2Woodcutter: Assign a citizen to the woodcutter job via the jobs menu to start gathering firewood.
- 3Food Production:
- Gatherer's Huts: Place these near forests for good food production. Assign citizens to work there.
- 4Fishing Docks: Build these near water for year-round food, though less than gatherer's huts.
- 5Farms: Plant crops that grow over the year and are harvested in the fall. A 7x7 farm is recommended, requiring one farmer.
- 6Orchards: Similar to farms but take several years to produce fruit. Useful for making drinks at a tavern later.
- 7Pastures: If you have animals, build a pasture for at least 10 animals. Pastures require only one worker and can be split to double animal capacity.
- 8Resource Collection: Use the resource collection menu to assign laborers to chop trees for wood and mine stone and iron.
- 9Forester's Hut: Build this for a constant supply of wood. Foresters plant new trees and cut down old ones.
- 10Herbalist: Construct a herbalist's hut to gather herbs, which help prevent disease and keep citizens happy.
- 11Optional Buildings:
- Hunter's Cabin: Hunts deer for meat and hides. Effective in open spaces or dense forests.
- 12Quarry: Provides a constant supply of stone but requires significant resources and space.
Advanced Gameplay Topics:
- Trading Post: Must be placed on water connected to the map edge. Assign a trader to stock it with items for trading with visiting merchants. Be aware that traders can bring diseases.
- School House: Children attend school here before becoming adults, becoming educated. Educated adults are more efficient workers.
- Hospital: Used to treat the sick and prevent disease spread.
- Town Hall: Provides a census and other town information.
- Chapel: Where a priest gives sermons to keep the population happy.
- Cemetery: Allows citizens to bury their dead and show respect, reducing sadness from elder deaths.
Dealing with Pests and Blights:
- Farms/Orchards: Harvest and leave the affected area empty to stop blight spread. For orchards, chop down and replant trees. Planting different crops can reduce recurrence.
- Pastures: Isolate infected animals and kill them by setting the pasture's animal level to 0 to eliminate pests.
Tips
- If you run out of workers, juggle existing assignments and wait for children to grow up.
- Educated workers are significantly more efficient. Prioritize building a school house.
- Trading posts are essential for acquiring goods you can't produce easily, but be cautious of diseases.
- Managing pests and blights is crucial for maintaining consistent production from farms, orchards, and pastures.
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