Explore all gadgets in Batman: Arkham Asylum, including the Batarang, Batclaw, Explosive Gel, and more, with details on their uses and upgrades.
Batarang
Batman has this weapon from the beginning. This is Batman's primary distance weapon. It can be used to stun enemies, break cables, hit power boxes from long-range, or shatter Joker Teeth. Hold L1 to ready a Batarang. Use the right stick to aim the reticle at your intended target, then press R1 to throw. Also, a quick tap of L1 will toss a Batarang at your nearest target, useful for a quick move during combat. An enemy struck with a Batarang will be stunned for a few moments, but only if they're unaware of you. If an enemy is aware of you, Batarangs will only knock them back for just a moment, or may be dodged entirely. The exception to this is the Combo Batarang, which is described in its section in Upgrades. The Batarang can be powered up with both Combo Batarang and Batarang Power.
Multi-Batarang
Both the Twin and Triple Batarang need to be bought through upgrades. Simply put, this is a multi-shot Batarang which you can use to hit multiple enemies. Hold L1 to ready your Batarangs. Use the right stick to aim the reticles at your targets, then press R1 to throw. Your targets must be relatively close to each other to all be in the same throw. For all intents and purposes, they act the same as a single Batarang, including receiving more power through the same Batarang upgrades. There is a cool-down time once you use this; you'll be able to use them again in about five seconds.
Remote Control Batarang
This weapon must be bought through an upgrade. This is a special Batarang that can be steered in mid-flight. Hold L1 to ready the Batarang. . Once the Batarang is in the air, use the right stick to steer it. While this can be unwieldy to use, with practice, you can hit multiple targets. There is a cool-down time once you use this; you'll be able to use them again in about ten seconds.
Sonic Batarang
This weapon must be bought through an upgrade. It can only be bought once you learn about the "suicide collars" in Arkham Mansion. This is a high-tech Batarang that emits a sonic pulse. Hold L1 to ready the Batarang. . Once the Batarang sticks to its target, it will emit a sonic pulse that responds to the collars placed on inmates. This will cause an inmate to come and investigate the noise. There is a cool-down time once you use this; you'll be able to use them again in about a minute. By purchasing the Sonic Shock Batarang, you can add a function to electrocute the enemy that approaches the Batarang. Press R2 once the enemy gets close to release the shock. Once you do this, though, you cannot throw another Sonic Batarang. Also, if an enemy shoots a Sonic Batarang to cause it to release its shock early, it will be the same as if you detonated it, and you won't be able to use it again.
Explosive Gel
This weapon is found in the Batmobile after you leave Intensive Treatment. Use this to lay a dose of gel that you can detonate, causing an explosion. Hold L1 to ready the dispenser, then press R1 to lay down a dose. Once you do so, hold L1 and press R2 to detonate. If standing near a wall, you'll lay the dose on the wall, otherwise you'll lay it on the floor. Place gel on a structurally weak wall or floor to destroy it. If an enemy is on gel when it detonates, they'll be stunned. If gel is used to explode a wall, any enemies hit will be knocked out. You can only lay three doses of gel at a time. The Gel can be upgraded, both with Multiple Frequency and Auto Proximity.
Batclaw
This weapon is found in the Batcave following your fight with Bane. The claw attachment allows your grapple to grab and pull obstacles. Hold L1 to ready the claw and use the right stick to aim. Press R1 to fire. Attach the claw to an enemy to drag them. If they get dragged over a ledge, they will be knocked out. Otherwise, they will stumble towards you for a couple of seconds. Attach the claw to a wall-suspended vent to drag it off its housing. You can also rapid-fire the Batclaw by double-tapping R2. It will attach to the nearest target.
Cryptographic Sequencer
Batman starts using this tool once you find Warden Sharp in the Penitentiary. This device is used by Batman to short-out boxes that power energy fields and similar devices. Hold L1 to bring up the device, find a box you can use it on with the right stick, and press R1 to begin cracking. To crack the box, you'll need to point both thumbsticks in the correct direction and hold them there for a couple of seconds. You'll know you're getting closer when the oscillating wave increases in amplitude. Once the screen of the sequencer turns green, you've found the spot. Certain targets are more difficult than others; the difficulty determines how precise you have to be on the direction on each thumbstick. The sequencer can be upgraded, both in Range and Power.
Line Launcher
Batman calls in the Batwing to take this tool after defeating the twin set of Titans in the Botanical Gardens. This tool is used to cross horizontal expanses. Hold L1 to ready the device. Look at the reticle to see if there's a yellow bar above and below it. If both are there, then you have attach points for both ends and can fire the device with R1. While travelling, you can press X at any time to detach and drop to the floor. If there are enemies in your way, you'll plow through them. You can also use this to break through windows.
Ultra Batclaw
Batman assembles this device once he returns to the Batcave after escaping Killer Croc. This tool is an upgrade to the Batclaw. Hold L1 to ready the claw and use the right stick to aim. Press R1 to fire. In addition to everything the regular Batclaw can do, this upgraded version can also pull enemies towards you.
- Upgrade your Batarangs early to increase their effectiveness in combat and for environmental interactions.
- The Remote Control Batarang and Sonic Batarang require practice to master but can be invaluable for crowd control and puzzle-solving.
- Explosive Gel is excellent for setting traps or destroying weak points in the environment, but remember you can only lay three doses at a time.
- The Batclaw is not just for pulling objects; it can also be used to pull enemies off ledges for instant knockouts.
- Mastering the Cryptographic Sequencer is key to bypassing security systems and accessing new areas.
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