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Part 16
Civilization VI

Part 16

Civilization VI Founding Fathers Part 16 details William Penn, Alexander Von Humboldt, Giovanni Da Verrazano, and more, including their requirements and bonuses.

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Civilization VI Founding Fathers Part 16 details William Penn, Alexander Von Humboldt, Giovanni Da Verrazano, and more, including their requirements and bonuses.

William Penn

Requires: 7012 Religion Points, 5890 Political Points

Bonuses: +3 Crosses per Town Hall, Strengths Relations with the Natives

Alexander Von Humboldt

Requires: 16830 Exploration Points, 7012 Political Points

Bonuses: 50% Faster Production of College, University

Giovanni Da Verrazano

Requires: 5329 Exploration Points, 2244 Political Points

Bonuses: Provides 1 Caravel

Gonzalo Jimenez De Quesada

Requires: 3085 Exploration Points, 1402 Political Points

Bonuses: Reveals all Tiles with Burial Grounds, Reveals all Tiles with Ancient Ruins

Jacques Marquette

Requires: 12622 Exploration Points, 5329 Political Points

Bonuses: +1 Movement for Scout

John Smith

Requires: 9537 Exploration Points, 3927 Political Points

Bonuses: -50% Cost of Native Land Purchasing

Juan Ponce De Leon

Requires: 2244 Exploration Points, 1122 Political Points

Bonuses: 2 times as likely to get Treasure from Ancient Ruins

Juan De Bermudez

Requires: 7012 Exploration Points, 3085 Political Points

Bonuses: +1 Movement for Caravel, +1 Movement for Merchantman, +1 Movement for Galleon

Lewis and Clark

Requires: 22440 Exploration Points, 9537 Political Points

Bonuses: -50% Pioneer Equipment Required, +1 movement for Wagon Train

Pedro Alvares Cabral

Requires: 1683 Exploration Points, 841 Political Points

Bonuses: -50% Travel Time to Europe

Tips
  • William Penn is a decent founding father if you have seriously pissed off the natives, but military power often proves more effective.
  • Alexander Von Humboldt's bonus to College and University production comes late in the game when colonies are typically already established.
  • Giovanni Da Verrazano provides a Caravel, which is useful for a starting colony to improve trade and transport of goods back to Europe.
  • Gonzalo Jimenez De Quesada is highly useful for revealing Burial Grounds and Ancient Ruins, which often contain valuable items or events.
  • Jacques Marquette's bonus of +1 Movement for Scout might not be as impactful late in the game when you have more resources.
  • John Smith's bonus of -50% Cost of Native Land Purchasing can be useful if you prefer a peaceful approach to expansion, as land purchasing can become expensive.
  • Juan Ponce De Leon is useful early in the game, especially in conjunction with Gonzalo Jimenez De Quesada, for gaining treasure from Ancient Ruins.
  • Juan De Bermudez offers increased movement for several ship types, which is beneficial for traversing long distances between Europe and colonies, particularly on large maps.
  • Lewis and Clark's bonuses are useful but come very late in the game when Wagon Trains are likely already efficient and pioneers have established roads.
  • Pedro Alvares Cabral's -50% Travel Time to Europe bonus is exceptionally useful early on, saving turns for ships and increasing efficiency, especially on large maps.

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