Learn about Paul Chomedey De Maisonneuve's ability and Civilization VI building costs and production.
- 1Select Paul Chomedey De Maisonneuve as a Founding Father.
- 2Benefit from the "Free Promotion - Formation" for Gunpowder Units, granting +1 Movement for Converted Natives.
- Converted Natives are useful as cannon fodder; providing them with extra movement makes them more effective.
Buildings are essential for colony development in Civilization VI, enabling the creation of new items. Each building's production requires one unit of input from a processing material. You typically start with Houses, a Carpenter's Shop, a Church, and a Town Hall.
Armoury
- Cost: 100 Production Hammers, 0 Tools
- Produces: 3 Guns per Citizen
- Required to Train Artillery and Cannons
- Required to Build Magazine
Arsenal
- Cost: 900 Production Hammers, 100 Tools
- Produces: 6 Guns per Citizen, +50% Gun Production
- Replaces: Armoury, Magazine
- Required to Train Artillery and Cannons
- Requires: Magazine, Lumber Mill
Blacksmith's House
- Cost: 50 Production Hammers, 0 Tools
- Produces: 3 Tools per Citizen
- Required to Build Blacksmith's Shop
Blacksmith's Shop
- Cost: 150 Production Hammers, 50 Tools
- Produces: 6 Tools per Citizen
- Replaces: Blacksmith's House
- Required to Build Ironworks
- Requires: Blacksmith's House
Carpenter's Shop
- Cost: 50 Production Hammers, 0 Tools
- Produces: 3 Production Hammers per Citizen
- Required to Build Lumber Mill
Cathedral
- Cost: 150 Production Hammers, 50 Tools
- Produces: 6 Crosses per Citizen
- Replaces: Church
- Requires: Church
Church
- Cost: 50 Production Hammers, 0 Tools
- Produces: 3 Crosses per Citizen
- Required to Build Cathedral
Cigar Factory
- Cost: 270 Production Hammers, 100 Tools
- Produces: 6 Cigars per Citizen, +50% Cigar Production
- Replaces: Tobacconist's House, Tobacconist's Shop
- Requires: Tobacconist's Shop, Lumber Mill
Coat Factory
- Cost: 270 Production Hammers, 100 Tools
- Produces: 6 Coats per Citizen, +50% Coats Production
- Replaces: Fur Trader's House, Fur Trader's Shop
- Requires: Fur Trader's Shop, Lumber Mill
College
- Cost: 150 Production Hammers, 50 Tools
- Produces: 6 Education per Citizen
- Replaces: Schoolhouse
- Required to Build University
- Requires: Schoolhouse
Dock
- Cost: 25 Production Hammers, 0 Tools
- Water Tiles +2 Food
- Required to Build Drydock
Drydock
- Cost: 75 Production Hammers, 50 Tools
- Water Tiles +2 Food
- Replaces: Docks
- Required to Build Shipyard
- Can Build: Merchantman, Caravel, Privateer, Galleon
- Requires: Docks
Fort
- Cost: 90 Production Hammers, 50 Tools
- Replaces: Stockade
- 100% Defence
- Required to Build Fortress
- Requires: Stockade
Fortress
- Cost: 270 Production Hammers, 100 Tools
- Replaces: Stockade, Fort
- 150% Defence
- Requires: Fort, Lumber Mill
Fur Trader's House
- Cost: 30 Production Hammers, 0 Tools
- Produces: 3 Coats per Citizen
- Required to Build Fur Trader's Shop
Fur Trader's Shop
- Cost: 90 Production Hammers, 50 Tools
- Produces: 6 Coats per Citizen
- Replaces: Fur Trader's House
- Required to Build Coat Factory
- Requires: Fur Trader's House
Horse Pasture
- Cost: 20 Horses
- Produces: 2 Horses per Citizen
- Unique to ALL NATIVE EMPIRES.
- Replaces: Stable
- Required to Build Ranch
Ironworks
- Cost: 450 Production Hammers, 100 Tools
- Produces: 6 Tools per Citizen, +50% Tool Production
- Replaces: Blacksmith's House, Blacksmith's Shop
- Requires: Blacksmith's Shop, Lumber Mill
Lumber Mill
- Cost: 150 Production Hammers, 80 Tools
- Produces: 6 Production Hammers per Citizen
- Replaces: Carpenter's Shop
- Required to Build: Textile Mill, Coat Factory, Shipyard, Cigar Factory, Ironworks, Arsenal, University, Warehouse Expansion, Fortress, Rum Factory
- Requires: Carpenter's Shop
Magazine
- Cost: 300 Production Hammers, 50 Tools
- Produces: 6 Guns per Citizen
- Replaces: Armoury
- Required to Train: Cannon, Artillery
- Required to Build: Arsenal
- Requires: Armoury
Newspaper
- Cost: 180 Production Hammers, 50 Tools
- Produces: +100% Liberty Bells Production
- Replaces: Printing Press
- Requires: Printing Press
Printing Press
- Cost: 60 Production Hammers, 20 Tools
- Produces: +50% Liberty Bells Production
- Required to Build: Newspaper
Ranch
- Cost: 90 Production Hammers, 100 Horses
- Produces: 4 Horses per Citizen
- Replaces: Stable, Horse Pasture
- Requires: Stable
Rum Distiller's House
- Cost: 30 Production Hammers, 0 Tools
- Produces: 3 Rum per Citizen
- Required to Build: Rum Distiller's Shop
Rum Distiller's Shop
- Cost: 90 Production Hammers, 50 Tools
- Produces: 6 Rum per Citizen
- Replaces: Rum Distiller's Shop
- Required to Build: Rum Factory
- Requires: Rum Distiller's Shop
Rum Factory
- Cost: 270 Production Hammers, 100 Tools
- Produces: 6 Rum per Citizen, +50% Rum Production
- Replaces: Rum Distiller's House, Rum Distiller's Shop
- Requires: Rum Distiller's Shop, Lumber Mill
Schoolhouse
- Cost: 60 Production Hammers, 20 Tools
- Produces: 6 Education per Citizen
- Required to Build: College
- Requires: Church
Shipyard
- Cost: 270 Production Hammers, 100 Tools
- Required to Build: Drydock
- Can Build: Merchantman, Caravel, Privateer, Galleon
- Requires: Drydock, Lumber Mill
Stable
- Cost: 50 Production Hammers, 0 Tools
- Produces: 2 Horses per Citizen
- Required to Build: Horse Pasture, Ranch
Stockade
- Cost: 30 Production Hammers, 0 Tools
- 50% Defence
- Required to Build: Fort
Textile Mill
- Cost: 270 Production Hammers, 100 Tools
- Produces: 6 Cloth per Citizen, +50% Cloth Production
- Replaces: Weaver's House, Weaver's Shop
- Requires: Weaver's Shop, Lumber Mill
Tobacconist's House
- Cost: 30 Production Hammers, 0 Tools
- Produces: 3 Cigars per Citizen
- Required to Build: Tobacconist's Shop
Tobacconist's Shop
- Cost: 90 Production Hammers, 50 Tools
- Produces: 6 Cigars per Citizen
- Replaces: Tobacconist's House
- Required to Build: Cigar Factory
- Requires: Tobacconist's House
Town Hall
- Cost: 150 Production Hammers, 50 Tools
- Produces: 6 Liberty Bells per Citizen
- Required to Build: Printing Press
University
- Cost: 450 Production Hammers, 100 Tools
- Produces: 6 Education per Citizen, +50% Education Production
- Replaces: College
- Requires: College, Lumber Mill
Warehouse Expansion
- Cost: 150 Production Hammers, 80 Tools
- Required to Build: Lumber Mill
Weaver's House
- Cost: 30 Production Hammers, 0 Tools
- Produces: 3 Cloth per Citizen
- Required to Build: Weaver's Shop
Weaver's Shop
- Cost: 90 Production Hammers, 50 Tools
- Produces: 6 Cloth per Citizen
- Replaces: Weaver's House
- Required to Build: Textile Mill
- Requires: Weaver's House
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