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Part 18
Civilization VI

Part 18

Learn about Paul Chomedey De Maisonneuve's ability and Civilization VI building costs and production.

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Learn about Paul Chomedey De Maisonneuve's ability and Civilization VI building costs and production.

Walkthrough
  1. 1
    Select Paul Chomedey De Maisonneuve as a Founding Father.
  2. 2
    Benefit from the "Free Promotion - Formation" for Gunpowder Units, granting +1 Movement for Converted Natives.
Tips
  • Converted Natives are useful as cannon fodder; providing them with extra movement makes them more effective.

Buildings are essential for colony development in Civilization VI, enabling the creation of new items. Each building's production requires one unit of input from a processing material. You typically start with Houses, a Carpenter's Shop, a Church, and a Town Hall.

Armoury

  • Cost: 100 Production Hammers, 0 Tools
  • Produces: 3 Guns per Citizen
  • Required to Train Artillery and Cannons
  • Required to Build Magazine

Arsenal

  • Cost: 900 Production Hammers, 100 Tools
  • Produces: 6 Guns per Citizen, +50% Gun Production
  • Replaces: Armoury, Magazine
  • Required to Train Artillery and Cannons
  • Requires: Magazine, Lumber Mill

Blacksmith's House

  • Cost: 50 Production Hammers, 0 Tools
  • Produces: 3 Tools per Citizen
  • Required to Build Blacksmith's Shop

Blacksmith's Shop

  • Cost: 150 Production Hammers, 50 Tools
  • Produces: 6 Tools per Citizen
  • Replaces: Blacksmith's House
  • Required to Build Ironworks
  • Requires: Blacksmith's House

Carpenter's Shop

  • Cost: 50 Production Hammers, 0 Tools
  • Produces: 3 Production Hammers per Citizen
  • Required to Build Lumber Mill

Cathedral

  • Cost: 150 Production Hammers, 50 Tools
  • Produces: 6 Crosses per Citizen
  • Replaces: Church
  • Requires: Church

Church

  • Cost: 50 Production Hammers, 0 Tools
  • Produces: 3 Crosses per Citizen
  • Required to Build Cathedral

Cigar Factory

  • Cost: 270 Production Hammers, 100 Tools
  • Produces: 6 Cigars per Citizen, +50% Cigar Production
  • Replaces: Tobacconist's House, Tobacconist's Shop
  • Requires: Tobacconist's Shop, Lumber Mill

Coat Factory

  • Cost: 270 Production Hammers, 100 Tools
  • Produces: 6 Coats per Citizen, +50% Coats Production
  • Replaces: Fur Trader's House, Fur Trader's Shop
  • Requires: Fur Trader's Shop, Lumber Mill

College

  • Cost: 150 Production Hammers, 50 Tools
  • Produces: 6 Education per Citizen
  • Replaces: Schoolhouse
  • Required to Build University
  • Requires: Schoolhouse

Dock

  • Cost: 25 Production Hammers, 0 Tools
  • Water Tiles +2 Food
  • Required to Build Drydock

Drydock

  • Cost: 75 Production Hammers, 50 Tools
  • Water Tiles +2 Food
  • Replaces: Docks
  • Required to Build Shipyard
  • Can Build: Merchantman, Caravel, Privateer, Galleon
  • Requires: Docks

Fort

  • Cost: 90 Production Hammers, 50 Tools
  • Replaces: Stockade
  • 100% Defence
  • Required to Build Fortress
  • Requires: Stockade

Fortress

  • Cost: 270 Production Hammers, 100 Tools
  • Replaces: Stockade, Fort
  • 150% Defence
  • Requires: Fort, Lumber Mill

Fur Trader's House

  • Cost: 30 Production Hammers, 0 Tools
  • Produces: 3 Coats per Citizen
  • Required to Build Fur Trader's Shop

Fur Trader's Shop

  • Cost: 90 Production Hammers, 50 Tools
  • Produces: 6 Coats per Citizen
  • Replaces: Fur Trader's House
  • Required to Build Coat Factory
  • Requires: Fur Trader's House

Horse Pasture

  • Cost: 20 Horses
  • Produces: 2 Horses per Citizen
  • Unique to ALL NATIVE EMPIRES.
  • Replaces: Stable
  • Required to Build Ranch

Ironworks

  • Cost: 450 Production Hammers, 100 Tools
  • Produces: 6 Tools per Citizen, +50% Tool Production
  • Replaces: Blacksmith's House, Blacksmith's Shop
  • Requires: Blacksmith's Shop, Lumber Mill

Lumber Mill

  • Cost: 150 Production Hammers, 80 Tools
  • Produces: 6 Production Hammers per Citizen
  • Replaces: Carpenter's Shop
  • Required to Build: Textile Mill, Coat Factory, Shipyard, Cigar Factory, Ironworks, Arsenal, University, Warehouse Expansion, Fortress, Rum Factory
  • Requires: Carpenter's Shop

Magazine

  • Cost: 300 Production Hammers, 50 Tools
  • Produces: 6 Guns per Citizen
  • Replaces: Armoury
  • Required to Train: Cannon, Artillery
  • Required to Build: Arsenal
  • Requires: Armoury

Newspaper

  • Cost: 180 Production Hammers, 50 Tools
  • Produces: +100% Liberty Bells Production
  • Replaces: Printing Press
  • Requires: Printing Press

Printing Press

  • Cost: 60 Production Hammers, 20 Tools
  • Produces: +50% Liberty Bells Production
  • Required to Build: Newspaper

Ranch

  • Cost: 90 Production Hammers, 100 Horses
  • Produces: 4 Horses per Citizen
  • Replaces: Stable, Horse Pasture
  • Requires: Stable

Rum Distiller's House

  • Cost: 30 Production Hammers, 0 Tools
  • Produces: 3 Rum per Citizen
  • Required to Build: Rum Distiller's Shop

Rum Distiller's Shop

  • Cost: 90 Production Hammers, 50 Tools
  • Produces: 6 Rum per Citizen
  • Replaces: Rum Distiller's Shop
  • Required to Build: Rum Factory
  • Requires: Rum Distiller's Shop

Rum Factory

  • Cost: 270 Production Hammers, 100 Tools
  • Produces: 6 Rum per Citizen, +50% Rum Production
  • Replaces: Rum Distiller's House, Rum Distiller's Shop
  • Requires: Rum Distiller's Shop, Lumber Mill

Schoolhouse

  • Cost: 60 Production Hammers, 20 Tools
  • Produces: 6 Education per Citizen
  • Required to Build: College
  • Requires: Church

Shipyard

  • Cost: 270 Production Hammers, 100 Tools
  • Required to Build: Drydock
  • Can Build: Merchantman, Caravel, Privateer, Galleon
  • Requires: Drydock, Lumber Mill

Stable

  • Cost: 50 Production Hammers, 0 Tools
  • Produces: 2 Horses per Citizen
  • Required to Build: Horse Pasture, Ranch

Stockade

  • Cost: 30 Production Hammers, 0 Tools
  • 50% Defence
  • Required to Build: Fort

Textile Mill

  • Cost: 270 Production Hammers, 100 Tools
  • Produces: 6 Cloth per Citizen, +50% Cloth Production
  • Replaces: Weaver's House, Weaver's Shop
  • Requires: Weaver's Shop, Lumber Mill

Tobacconist's House

  • Cost: 30 Production Hammers, 0 Tools
  • Produces: 3 Cigars per Citizen
  • Required to Build: Tobacconist's Shop

Tobacconist's Shop

  • Cost: 90 Production Hammers, 50 Tools
  • Produces: 6 Cigars per Citizen
  • Replaces: Tobacconist's House
  • Required to Build: Cigar Factory
  • Requires: Tobacconist's House

Town Hall

  • Cost: 150 Production Hammers, 50 Tools
  • Produces: 6 Liberty Bells per Citizen
  • Required to Build: Printing Press

University

  • Cost: 450 Production Hammers, 100 Tools
  • Produces: 6 Education per Citizen, +50% Education Production
  • Replaces: College
  • Requires: College, Lumber Mill

Warehouse Expansion

  • Cost: 150 Production Hammers, 80 Tools
  • Required to Build: Lumber Mill

Weaver's House

  • Cost: 30 Production Hammers, 0 Tools
  • Produces: 3 Cloth per Citizen
  • Required to Build: Weaver's Shop

Weaver's Shop

  • Cost: 90 Production Hammers, 50 Tools
  • Produces: 6 Cloth per Citizen
  • Replaces: Weaver's House
  • Required to Build: Textile Mill
  • Requires: Weaver's House

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