Learn about Civilization VI unit promotions, including requirements like Veteran II and bonuses like +25% Settlement Attack.
Promotions are earned by units after participating in battles. The more battles a unit wins, the more promotions it can gain. Promotions are tied to unit experience; gaining a level on a unit allows for more promotions. Some promotions require a Great General to lead the unit, which involves the Great General attacking alongside the unit, enabling access to promotions unavailable to normal units. Abilities from different promotion badges can stack.
Amphibious
Requires = Veteran II
Available to : Mounted Units, Melee Units, Gunpowder Units
- No Combat Penalty for Attacking from Sea
- No Combat Penalty for Crossing River
Bomb I
Available to : Siege Weapons
- +20% Settlement Attack
Bomb II
Requires = Bomb I
Available to : Siege Weapons
- +25% Settlement Attack
Bomb III
Requires = Bomb II, Led by Great General
Available to : Siege Weapons
- +30% Settlement Attack
Canister Shot I
Available to : Siege Weapons
- +5% Attack against Gunpowder Units
Canister Shot II
Requires = Canister Shot I
Available to : Siege Weapons
- +10% Attack against Gunpowder Units
Canister Shot III
Requires = Canister Shot II, Led by Great General
Available to : Siege Weapons
- +15% Attack against Gunpowder Units
Charge
Requires = Veteran I
Available to : Mounted Units, Melee Units, Gunpowder Units
- +25% Attack against Siege Weapons
Explorer I
Available to : Mounted Units
- -1 Terrain Movement Cost
Explorer II
Requires = Explorer I
Available to : Mounted Units
- +1 Visibility Range
Explorer III
Requires = Explorer II, Led by Great General
Available to : Mounted Units
- Can Use Enemy Roads
- +1 Movement Range
Formation
Requires = Veteran II
Available to : Mounted Units, Melee Units, Gunpowder Units
- +25% Attack against Mounted Units
Grenadier I
Available to : Mounted Units, Melee Units, Gunpowder Units
- +20% Settlement Attack
Grenadier II
Requires = Grenadier I
Available to : Mounted Units, Melee Units, Gunpowder Units
- +25% Settlement Attack
Grenadier III
Requires = Grenadier II, Led by Great General
Available to : Mounted Units, Melee Units, Gunpowder Units
- +30% Settlement Attack
- +10% Attack against Gunpowder Units
Leadership
Requires = Led by Great General
Available to : Mounted Units, Melee Units, Siege Weapons, Gunpowder Units, Naval Units
- Gains +100% Experience from Combat
Led by Great General
Requires = Great General
Available to : Mounted Units, Melee Units, Siege Weapons, Gunpowder Units, Naval Units
- Free Upgrades
Looter
Available to : Mounted Units, Melee Units, Siege Weapons, Gunpowder Units
- +50% Gold Yield from Pillaging
Minuteman I
Available to : Melee Units, Gunpowder Units
- +20% Settlement Defence
Minuteman II
Requires = Minuteman I
Available to : Melee Units, Gunpowder Units
- +25% Settlement Defence
Minuteman III
Requires = Minuteman II, Led by Great General
Available to : Melee Units, Gunpowder Units
- +30% Settlement Defence
- +10% Attack against Melee Units
Mountaineer I
Available to : Melee Units, Gunpowder Units
- +15% Hills Attack
- +15% Hills Defence
Mountaineer II
Requires = Mountaineer I
Available to : Melee Units, Gunpowder Units
- +25% Hills Attack
- +25% Hills Defence
- Double Movement in Hills
Mountaineer III
Requires = Mountaineer II, Led by Great General
Available to : Melee Units, Gunpowder Units
- +35% Hills Attack
- +35% Hills Defence
- Can Attack Multiple Times per Turn
Navigation I
Available to : Naval Units
- +1 Visibility Range
Navigation II
Requires = Navigation I
Available to : Naval Units
- +1 Movement Range
Navigation III
Requires = Navigation II
Available to : Naval Units
- +1 Movement Range
Ranger I
Available to : Melee Units, Gunpowder Units
- +20% Forest Attack
- +20% Forest Defence
- +20% Light Forest Attack
- +20% Light Forest Defence
Ranger II
Requires = Ranger I
Available to : Melee Units, Gunpowder Units
- Double Movement in Forest
- Double Movement in Light Forest
- +25% Forest Attack
- +25% Forest Defence
- +25% Light Forest Attack
- +25% Light Forest Defence
Ranger III
Requires = Ranger II, Led by Great General
Available to : Melee Units, Gunpowder Units
- Can Attack Multiple Times per Turn
- +30% Forest Attack
- +30% Forest Defence
- +30% Light Forest Attack
- +30% Light Forest Defence
Skirmisher I
Available to : Mounted Units, Melee Units, Gunpowder Units, Naval Units
- +10% Withdrawal Chance
Skirmisher II
Requires = Skirmisher I
Available to : Mounted Units, Melee Units, Gunpowder Units, Naval Units
- +15% Withdrawal Chance
Skirmisher III
Requires = Skirmisher II, Led by Great General
Available to : Mounted Units, Melee Units, Gunpowder Units, Naval Units
- +20% Withdrawal Chance
- +10% Attack against Naval Units
Veteran I
Available to : Mounted Units, Melee Units, Gunpowder Units
- +10% Attack
- +10% Defence
Veteran II
Requires = Veteran I
Available to : Mounted Units, Melee Units, Gunpowder Units
- +15% Attack
- +15% Defence
Veteran III
Requires = Veteran II, Led by Great General
Available to : Mounted Units, Melee Units, Gunpowder Units
- +20% Attack
- +20% Defence
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