Explore the best primary weapons in Call of Duty: Advanced Warfare. Detailed stats, in-game notes, and personal insights for Assault Rifles and SMGs like the Bal-27, AK12, HBRa3, MP11, and ASM1.
This guide covers the primary weapons available in Call of Duty: Advanced Warfare, focusing on Assault Rifles and Submachine Guns. Each weapon is detailed with its stats, fire mode, in-game notes, and personal observations to help you choose the best loadout.
Assault Rifles
- Bal-27 — Damage: 9, Accuracy: 8, Fire Rate: 14, Range: 10, Handling: 9, Mobility: 10. Fully automatic. Fires faster over time. A fast-firing, low-recoil, powerful AR with good range.
- AK12 — Damage: 10, Accuracy: 9, Fire Rate: 8, Range: 12, Handling: 9, Mobility: 12. Fully automatic. Best in class mobility. A balanced AR with high damage, good range and mobility, but a slow fire rate and lower accuracy.
- ARX-160 — Damage: 9, Accuracy: 11, Fire Rate: 10, Range: 13, Handling: 8, Mobility: 9. Three round burst. Best in class range. A burst AR with good damage (especially if all shots hit), nice accuracy, and a good fire rate.
- HBRa3 — Damage: 8, Accuracy: 10, Fire Rate: 10, Range: 8, Handling: 14, Mobility: 10. Fully automatic. First three rounds of a burst fire faster. Best in class handling. A top-tier AR with low recoil, powerful damage despite its stat, and faster reload times.
- IMR — Damage: 14, Accuracy: 9, Fire Rate: 9, Range: 9, Mobility: 10. Four round burst. Best in class damage. A powerful four-round burst rifle that excels in damage but may require attachments like a Red Dot Sight and Grip due to its iron sights and handling.
- MK14 — Damage: 11, Accuracy: 12, Fire Rate: 7, Range: 10, Mobility: 10. Semi-automatic. Best in class accuracy. A semi-automatic, one-shot burst weapon that functions similarly to a sniper, requiring skill and precision.
Submachine Guns
- KF5 — Damage: 7, Accuracy: 7, Fire Rate: 9, Range: 11, Handling: 14, Mobility: 12. Fully automatic. First five rounds in each magazine have increased damage. Best in class range. This SMG offers good handling, mobility, and range but suffers from low damage, accuracy, and a slow fire rate for its class.
- MP11 — Damage: 7, Accuracy: 7, Fire Rate: 12, Range: 6, Handling: 12, Mobility: 16. Fully automatic. Best in class mobility. Ideal for fast movement, this SMG boasts top-tier mobility but has limited accuracy and range, making it suitable for close-quarters combat.
- ASM1 — Damage: 11, Accuracy: 6, Fire Rate: 11, Range: 6, Handling: 14, Mobility: 12. Fully automatic. Firing over time increases accuracy and lowers fire rate. Best in class damage. The strongest SMG in the game, featuring high damage, good mobility, and handling, though it has a slightly slower fire rate and limited range.
- SN6 — Stats not fully provided in source.
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