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Walkthrough (7)
Company of Heroes 2

Walkthrough (7)

Learn how to complete Walkthrough (7) in Company of Heroes 2, including taking over AA guns and destroying towers.

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Learn how to complete Walkthrough (7) in Company of Heroes 2, including taking over AA guns and destroying towers.

Walkthrough
  1. 1
    Begin by reinforcing all your airborne squads (groups of soldiers) and upgrading 2 recoilless guns. Drop another airborne squad. Charge the German position, and take over the AA gun (anti-aircraft gun) before the Germans do by moving faster using the fire-up ability. Wipe out any MG (machine gun) crews you see. Commandeer an MG42 and point them toward the base entrance. Stay clear out of the tower's MG range.
  2. 2
    Use a satchel charge (explosive) to blow up the wall. Either wall is fine. If you have enough munitions (ammunition and resources) for a satchel charge, fire up a squad and blow up one of the towers. Get away from the MG fire. The second tower will be easier because you can just fire up two squads with bazookas and bring it down relatively fast. Once that is done, secure the base entrance and build an OP (observation post) on it. Leave your MG squad there.
  3. 3
    Have three airborne squads ready, and assault the AA gun to the right of the entrance, the one nearby a munitions point. Toss in a grenade or two, then wipe out the rest of the defenses. Capture the point, and build an OP on the post.
  4. 4
    Once that's done, swing to the left of the base entrance and clear up the AA guns, towers, and any unlucky Germans on your path. If you commandeer an AA gun that has been cleared, life can get easier in some cases. Otherwise, you need to set up MG squads to guard the points. Get the AT gun (anti-tank gun) airdrop ability as soon as possible, and supply drops are good to have too. Air strafing (an aerial attack) is not as useful here until you have disabled all the AA guns, so save that for later. For your defense, it is wise to push on forward and abandon AA guns as you can always commandeer another one that is more front of the line.
  5. 5
    At one point you will encounter oxygen tanks that need to be demolished. Ignore them for now, and concentrate on taking out the AA guns at the left corner of the base. Watch for a panzer (a German tank) hiding behind one of the buildings. Take them out, and run up to the roof. There should be stairs on the side of the silo.
  6. 6
    The base commander is sitting in his office. Give him a nasty surprise with a bag of satchel, and watch him make his getaway. If he survives and escapes with his life, let him be. Deal with the sniper instead. Take out the AA gun on the roof, and any infantries guarding the roof. Capture the point, and build an OP over there as well.
  7. 7
    By this time your reinforcements should start coming in. Send in your Sherman (a type of tank) and a squad of Airborne (if you have one to spare) to the central AA gun situated by the construction site. Have the Sherman lead the way and take out the AA gun. An ostwind (another type of tank) sits nearby, take it out with your Sherman. There is a mortar crew nearby, take them out with your Airborne Squad.
  8. 8
    Warning: Save your game before attempting to wire the Oxygen tank. The game has a bug where if your original squad gets wasted while wiring up the tanks, subsequent squads will not be able to finish the job. Wire the tanks, and blow it all the way back to stone age.
  9. 9
    Now to capture the rest of the base. Push on to the right, going around counter clockwise all the way to the silo. Have your tanks lead the charge and let them deal with the towers. Your airborne squads should follow close in case there are panzers and anti-tank guns that need schooling. Engineers and half-tracks should tag along from behind, fixing and reinforcing anyone lost in the slugging match.
  10. 10
    There will be several panzers and massive amounts of infantry entrenched by the missile door. If you have the air strafing ability, chew up the infantries using this power. Lure the panzers with your Sherman so that your Airbornes can ambush them. Do not hesitate to retreat if things get too ugly. Once the dust settles down, wire up the missile and press the button once all is done. Mission Accomplished.
Tips
  • Before you press the button to finish the mission, make sure the Base Commander is dead to get the Air Medal.

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