Navigating the Anchordeep biome in Cult of the Lamb? This guide breaks down the mini-bosses you'll face, offering tips to help you overcome these tougher foes and progress through Kallamar's domain.
Alright, let's talk about the Anchordeep, the third major area you'll be exploring in Cult of the Lamb. It's controlled by Bishop Kallamar, and trust me, it's a step up in difficulty from the previous zones. You'll find a lot more enemies here that like to jump and dash, so keep your wits about you! You'll need 9 Followers to even get through the first gate, and later, after you've dealt with The One Who Waits and met ???, you'll need 18 Followers and even have to sacrifice a Level 7 Follower to pass through the gate to Anchordeep II. It's a tough spot, but totally doable. The area itself is a marine realm, filled with all sorts of sea creatures and marine flora. You might even see some drowned skeletons or impaled jellyfish, which is a bit grim, but hey, it's Cult of the Lamb! Keep an eye out for crystal shards too, they can be useful. The source text doesn't actually detail specific mini-bosses within Anchordeep, focusing more on the general enemies and the main bosses. It lists Saleos, Haborym, Baalzebub, Kallamar, and Witness Astaroth as the bosses for Anchordeep I, and Saleos II and Haborym II for Anchordeep II. While these are bosses, the guide doesn't break down any 'mini-boss' encounters as distinct from the main bosses or regular enemies. So, for now, focus on mastering the regular enemies and preparing for those major boss fights!100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content