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Introduction and Satisfaction Guide (2)
Dead or Alive Xtreme 3

Introduction and Satisfaction Guide (2)

Learn how to maximize girl satisfaction in Dead or Alive Xtreme 3, including mission completion, gifting, and activities like Rock Climbing and Volleyball.

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Learn how to maximize girl satisfaction in Dead or Alive Xtreme 3, including mission completion, gifting, and activities like Rock Climbing and Volleyball.

Walkthrough
  1. 1
    Select a girl and go on a two-week vacation.
  2. 2
    Focus on increasing her satisfaction, which begins to significantly impact rewards around 25% Satisfaction when Main 7 Missions start appearing.
  3. 3
    Complete missions that pop up in the top right corner; you can skip undesirable missions by selecting 'Quit Mission' in Owner Mode (at the Poolside) or at the Hotel at the end of the day.
  4. 4
    Gifting girls items they like is crucial. Refer to the 'Girl Guides' and 'DLC (downloadable content — extra missions or items released after launch) Girl Guides' for preferences.
  5. 5
    Engage in Rock Climbing, which yields a high satisfaction rate of 2 Hearts.
  6. 6
    Play Volleyball matches: winning grants 3 Hearts, while losing grants 1 Heart. Winning also boosts a girl's confidence.
  7. 7
    Avoid forcing girls to do things they dislike, as this causes discomfort and lowers confidence.
  8. 8
    Ensure girls wear swimsuits with a heart icon to increase their happiness.
  9. 9
    Aim for a satisfaction level of 100%. Mood and confidence are tied to satisfaction but not directly linked. A clear satisfaction level can be seen with a 4 Heart Meter when hovering over 'Offer Gift' in Owner Mode (4 hearts indicate 100%).
  10. 10
    Observe the girl's portrait for confidence indicators: the first expression is unhappiness, the second is neutral, the third is content (around halfway through the vacation), and the final is very happy or confident (nearing the end of the holiday).
  11. 11
    Understand the portrait border colors, which roughly indicate satisfaction levels: a small blue tinge (0-19%), a small red tinge (20-29%), orange covering about a third (30-39%), pinky red covering about half (40-59%), almost all pinky red except a small opening at the top (60-89%), and entirely pinky red with the happiest expression (80-100%, can still have 3/4 Hearts Satisfaction).
  12. 12
    Note that 5 factors boost the score with your girl: Satisfaction, Happiness with other girls, Excitement from activities, Heart Rating from gifting liked items, and Confidence from winning and positive interactions.
Tips
  • You can access controls for minigames and volleyball at any time by pressing the Options button.
  • Completing an action like an activity or gifting, or a new day, rolls over to a new mission.
  • A girl's confidence directly affects gameplay; a confident girl is more skilled, engages more, is more willing to accept gifts, and may wear outfits she isn't keen on.
  • Repeatedly giving a girl things she dislikes can cause her to go home.
  • The portraits of the girls can change throughout your vacation and have 4 face expressions for confidence.

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